David Baraff, Andrew Witkin, Michael Kass
Deficient cloth-to-cloth collision response is the most serious
shortcoming of most cloth simulation systems. Past approaches to cloth-cloth
collision have used history to decide wheter nearby cloth regions have interpenetrated.
The biggest pitfall of history-based methods is that an error anywhere along the way
can give rise to persistent tangles...This paper describes a history-free cloth
collision response algorithm based on global intersection analysis of cloth
meshes at each simulation step...
Available in the Proceedings of SIGGRAPH 2003