Papers by Andrew Riffel


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Mio: Fast Multipass Partitioning via Priority-Based Instruction Scheduling

Andrew Riffel, Aaron Lefohn, Kiril Vidimce, Mark Leone, John Owens
August 2004

Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require more resources than are available in the hardware. One way to virtualize the resources necessary to run complex shaders is to partition the ... more

Paper (PDF)

Available in the Proceedings of Graphics Hardware 2004