Papers by Mark Henne


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Volumetric Methods for Simulation and Rendering of Hair

Lena Petrovic, Mark Henne, John Anderson
January 2005

Hair is one of the crucial elements in representing believable digital humans. It is one of the most challenging elements, too, due to the large number of hairs on a human head, their length, and their complex interactions. Hair appearance, in rendering and simulation, is ... more

Paper (PDF)

Additional materials: [clip1.mp4], [clip2.mp4], [clip3.mp4], [clip4.mp4], [clip5.mp4], [clip6.mp4]

Available as Pixar Technical Memo #06-08