Papers by Max Gilbert


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Making Souls: Methods and a Pipeline for Volumetric Characters

Patrick Coleman, Laura Murphy, Markus Kranzler, Max Gilbert
June 2020

The soul characters in Disney/Pixar's Soul have a stylized appearance that sets them into a unique world, which introduced many new challenges. Everyone from the art department and character modelers and shaders to the technical directors and developers in the effects, lighting, and software groups collaborated to bring this new ... more

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