Papers by Per Christensen


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Building an Orthonormal Basis, Revisited

Tom Duff, James Burgess, Per Christensen, Christophe Hery, Andrew Kensler, Max Liani, Ryusuke Villemin
March 2017

Frisvad [2012b] describes a widely-used computational method for augmenting a given single unit vector with two other vectors to produce an orthonormal frame in three dimensions, a useful operation for any physically based renderer. The implementation has a precision problem: as the z component of the input vector approaches -1, floating point cancellation causes ... more

Paper (PDF)


Importance Resampling for BSSRDF

Ryusuke Villemin, Christophe Hery, Per Christensen
November 2016

We present a method to improve BSSRDF rendering, which reduces variance due to sampling of the scattering exit point. By using importance resampling, we are able to sample any arbitrary diffusion model, taking into account the geometry of the object at the same time. The new method is trivial to implement ... more

Paper (PDF)

Available as Pixar Technical Memo #16-05