Kurt Fleischer is currently a Senior Scientist in the Research Group
at Pixar. Kurt got his start in Computer Graphics at Brown University,
studying with Professor Andy van Dam, and later received an M.S. from
Stanford and a Ph.D. from Caltech working with Professor Alan Barr.
In the 1980s, when Computer Graphics was young, Kurt worked at the
Schlumberger Palo Alto Research Lab and was part of the team that
pioneered early work in constraint-based systems and CG cloth.
A member of Pixar since 1995, Kurt has alternated between building
software and working directly on the films as a TD, most recently with
stints on Cars and WALL-E. He contributed significantly to Pixar's
lighting and animation tools, and has recently worked on inverse
kinematics, non-photorealistic rendering, and novel UI. He cherishes
recognition he received at Pixar as a "Tools Superhero" for his early
work on the Pixar animation system used to create A Bug's Life,
Monsters, Inc., etc.
When he's not at work, Kurt enjoys mentoring kids who want to make
things. He and his kids are enthusiastic participants in Maker
Anything that makes it easier to make our films, currently looking at
sketch-based interfaces so artists can stay focused on the art, not