SIGGRAPH2013 Pixar Software Projects Events

    OpenSubdiv Events


  • Saturday, July 20

    DigiPro Conference

    Bill Polson of Pixar will give an overview of OpenSubdiv.
    Pixar's OpenSubdiv

  • Sunday, July 21

    Production Session: The Open Source Swimming Hole

    2:00-3:30: Room 303 AB
    Bill Polson of Pixar will appear on a panel.
    The Open Source Swimming Hole

  • Tuesday, July 23

    OpenSubdiv Course

    2:00-5:15: Room 304 AD
    Microsoft, Pixar, DigitalFish, and Motorola Mobility are collaborating on this course.
    OpenSubdiv From Research to Industry Adoption

    OpenSubdiv BOF

    5:30-6:30: Hilton El Capitan AB
    After sitting through the course, come and grab a beer! Event hosted by DigitalFish.
    OpenSubdiv BOF

    Autodesk User Group

    The user group meets from 6-10.
    Pixar will show recent work to integrate OpenSubdiv into Maya.

  • Wednesday, July 24

    Demo: OpenSubdiv

    4:00-4:30: NVIDIA Booth on show floor
    Presenters: Dirk Van Gelder
    NVIDIA Visual Computing Theater

  • Thursday, July 25

    Demo: OpenSubdiv

    11:00-12:00: Pixar/RenderMan Booth, Exhibit Hall
    Presenter: Manuel Kraemer
    RenderMan Speaker Schedule SIGGRAPH 2013


    Pixar Software Projects Events


  • Saturday, July 20

    DigiPro Conference Keynote

    2:15-3:15
    Tony DeRose of Pixar will survey a number of current and recent projects underway in the Research Group at Pixar..
    Recent Research at Pixar

  • Tuesday, July 23

    Demo: Water Simulation

    11:00-12:00, Pixar/Renderman Booth, Exhibit Hall
    Presenter: Chris Horvath

    Demo: Using OptiX™ for Lighting Preview in a Katana-Based Production Pipeline

    4:00-4:30: NVIDIA Booth, Exhibit Hall
    Presenter: Danny Nahmias
    NVIDIA Visual Computing Theater

  • Wednesday, July 24

    Course: Multithreading and VFX

    9-12:15: Room 304 A-D
    Explore the use of parallel programming in VFX.
    Course Description

    Talk: TidScene: Pixar's Pipeline Backplane

    9:00am: Hall B
    Session Description, Put That in Your Pipe!

    Demo: Slim CoShaders for Monsters University

    11:00-12:00, Pixar/Renderman Booth, Exhibit Hall
    Presenter: Davide Pesare

    Demo: Using NVIDIA GPUs for Real Time Hair Preview on Monsters University

    11:20-11:50: NVIDIA Booth, Exhibit Hall
    Presenter: David Yu
    NVIDIA Visual Computing Theater

    Demo: Using OptiX™ for Lighting Preview in a Katana-Based Production Pipeline

    2:00-2:30: NVIDIA Booth, Exhibit Hall
    Presenter: Danny Nahmias
    NVIDIA Visual Computing Theater

    Technical Paper: Stylizing Animation By Example

    3:45-5:35: Ballroom D
    Summary

  • Thursday, July 25

    Course: Physically Based Shading in Theory and Practice

    9-12:15: Ballroom AB
    Course Description

    Demo: Using OptiX™ for Lighting Preview in a Katana-Based Production Pipeline

    10:40-11:10: NVIDIA Booth, Exhibit Hall
    Presenter: Danny Nahmias
    NVIDIA Visual Computing Theater