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HdLight Class Reference

A light model, used in conjunction with HdRenderPass. More...

+ Inheritance diagram for HdLight:

Public Types

enum  DirtyBits : HdDirtyBits {
  Clean = 0, DirtyTransform = 1 << 0, DirtyParams = 1 << 1, DirtyShadowParams = 1 << 2,
  DirtyCollection = 1 << 3, DirtyResource = 1 << 4, AllDirty
}
 

Public Member Functions

HD_API HdLight (SdfPath const &id)
 
- Public Member Functions inherited from HdSprim
HD_API HdSprim (SdfPath const &id)
 
SdfPath const & GetId () const
 Returns the identifier by which this state is known. More...
 
virtual void Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits)=0
 Synchronizes state from the delegate to this object. More...
 
virtual HD_API void Finalize (HdRenderParam *renderParam)
 Finalizes object resources. More...
 
virtual HdDirtyBits GetInitialDirtyBitsMask () const =0
 Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. More...
 

Detailed Description

A light model, used in conjunction with HdRenderPass.

Definition at line 82 of file light.h.


The documentation for this class was generated from the following file: