- Member ArAssetInfo::repoPath
- The repository path corresponding to the resolved asset.
- Member GfRange1d::ExtendBy (double point)
- Use UnionWith() instead.
- Member GfRange1d::ExtendBy (const GfRange1d &range)
- Use UnionWith() instead.
- Member GfRange1d::Intersection (const GfRange1d &a, const GfRange1d &b)
- Use GetIntersection() instead.
- Member GfRange1d::Intersection (const GfRange1d &b)
- Use IntersectWith() instead.
- Member GfRange1d::IsInside (double point) const
- Use Contains() instead.
- Member GfRange1d::IsInside (const GfRange1d &range) const
- Use Contains() instead.
- Member GfRange1d::Union (double b)
- Use UnionWith() instead.
- Member GfRange1d::Union (const GfRange1d &a, const GfRange1d &b)
- Use GetUnion() instead.
- Member GfRange1d::Union (const GfRange1d &b)
- Use UnionWith() instead.
- Member GfRange1f::ExtendBy (float point)
- Use UnionWith() instead.
- Member GfRange1f::ExtendBy (const GfRange1f &range)
- Use UnionWith() instead.
- Member GfRange1f::Intersection (const GfRange1f &a, const GfRange1f &b)
- Use GetIntersection() instead.
- Member GfRange1f::Intersection (const GfRange1f &b)
- Use IntersectWith() instead.
- Member GfRange1f::IsInside (float point) const
- Use Contains() instead.
- Member GfRange1f::IsInside (const GfRange1f &range) const
- Use Contains() instead.
- Member GfRange1f::Union (const GfRange1f &b)
- Use UnionWith() instead.
- Member GfRange1f::Union (float b)
- Use UnionWith() instead.
- Member GfRange1f::Union (const GfRange1f &a, const GfRange1f &b)
- Use GetUnion() instead.
- Member GfRange2d::ExtendBy (const GfVec2d &point)
- Use UnionWith() instead.
- Member GfRange2d::ExtendBy (const GfRange2d &range)
- Use UnionWith() instead.
- Member GfRange2d::Intersection (const GfRange2d &a, const GfRange2d &b)
- Use GetIntersection() instead.
- Member GfRange2d::Intersection (const GfRange2d &b)
- Use IntersectWith() instead.
- Member GfRange2d::IsInside (const GfVec2d &point) const
- Use Contains() instead.
- Member GfRange2d::IsInside (const GfRange2d &range) const
- Use Contains() instead.
- Member GfRange2d::Union (const GfRange2d &a, const GfRange2d &b)
- Use GetUnion() instead.
- Member GfRange2d::Union (const GfRange2d &b)
- Use UnionWith() instead.
- Member GfRange2d::Union (const GfVec2d &b)
- Use UnionWith() instead.
- Member GfRange2f::ExtendBy (const GfVec2f &point)
- Use UnionWith() instead.
- Member GfRange2f::ExtendBy (const GfRange2f &range)
- Use UnionWith() instead.
- Member GfRange2f::Intersection (const GfRange2f &a, const GfRange2f &b)
- Use GetIntersection() instead.
- Member GfRange2f::Intersection (const GfRange2f &b)
- Use IntersectWith() instead.
- Member GfRange2f::IsInside (const GfRange2f &range) const
- Use Contains() instead.
- Member GfRange2f::IsInside (const GfVec2f &point) const
- Use Contains() instead.
- Member GfRange2f::Union (const GfRange2f &a, const GfRange2f &b)
- Use GetUnion() instead.
- Member GfRange2f::Union (const GfRange2f &b)
- Use UnionWith() instead.
- Member GfRange2f::Union (const GfVec2f &b)
- Use UnionWith() instead.
- Member GfRange3d::ExtendBy (const GfVec3d &point)
- Use UnionWith() instead.
- Member GfRange3d::ExtendBy (const GfRange3d &range)
- Use UnionWith() instead.
- Member GfRange3d::Intersection (const GfRange3d &a, const GfRange3d &b)
- Use GetIntersection() instead.
- Member GfRange3d::Intersection (const GfRange3d &b)
- Use IntersectWith() instead.
- Member GfRange3d::IsInside (const GfVec3d &point) const
- Use Contains() instead.
- Member GfRange3d::IsInside (const GfRange3d &range) const
- Use Contains() instead.
- Member GfRange3d::Union (const GfRange3d &a, const GfRange3d &b)
- Use GetUnion() instead.
- Member GfRange3d::Union (const GfRange3d &b)
- Use UnionWith() instead.
- Member GfRange3d::Union (const GfVec3d &b)
- Use UnionWith() instead.
- Member GfRange3f::ExtendBy (const GfVec3f &point)
- Use UnionWith() instead.
- Member GfRange3f::ExtendBy (const GfRange3f &range)
- Use UnionWith() instead.
- Member GfRange3f::Intersection (const GfRange3f &a, const GfRange3f &b)
- Use GetIntersection() instead.
- Member GfRange3f::Intersection (const GfRange3f &b)
- Use IntersectWith() instead.
- Member GfRange3f::IsInside (const GfVec3f &point) const
- Use Contains() instead.
- Member GfRange3f::IsInside (const GfRange3f &range) const
- Use Contains() instead.
- Member GfRange3f::Union (const GfRange3f &a, const GfRange3f &b)
- Use GetUnion() instead.
- Member GfRange3f::Union (const GfRange3f &b)
- Use UnionWith() instead.
- Member GfRange3f::Union (const GfVec3f &b)
- Use UnionWith() instead.
- Member GfRect2i::Intersect (const GfRect2i &that) const
- Use GetIntersection() instead
- Member GfRect2i::Union (const GfRect2i &that) const
- Use GetUnion() instead.
- Member HdCamera::GetProjectionMatrix () const
- Compute from above physically based attributes
- Member HdCamera::GetViewInverseMatrix () const
- Use GetTransform and invert instead
- Member HdCamera::GetViewMatrix () const
- Use GetTransform instead
- Member HdRenderPassState::GetViewport () const
- Member HdRenderPassState::SetCameraAndViewport (HdCamera const *camera, GfVec4d const &viewport)
- Use the more expressive SetCameraAndFraming instead.
- Group Payload Authoring
- This API is now deprecated. Please use the HasAuthoredPayloads and the UsdPayloads API returned from GetPayloads() to query and author payloads instead.
- Member TfDiagnosticMgr::EraseError (ErrorIterator i)
- Use TfErrorMark instead.
- Member UsdAttribute::HasAuthoredValueOpinion () const
- This method is deprecated because it returns
true
even when an attribute is blocked. Please use HasAuthoredValue() instead. If you truly need to know whether the attribute has any authored value opinions, including blocks, you can make the following query: attr.GetResolveInfo().HasAuthoredValueOpinion()
- Member UsdAttributeQuery::HasAuthoredValueOpinion () const
- This method is deprecated because it returns
true
even when an attribute is blocked. Please use HasAuthoredValue() instead. If you truly need to know whether the attribute has any authored value opinions, including blocks, you can make the following query: query.GetAttribute().GetResolveInfo().HasAuthoredValueOpinion()
- Class UsdGeomImageable
- Imageable also provides API for accessing primvars, which has been moved to the UsdGeomPrimvarsAPI schema, because primvars can now be applied on non-Imageable prim types. This API is planned to be removed, UsdGeomPrimvarsAPI should be used directly instead.
- Member UsdGeomImageable::CreatePrimvar (const TfToken &attrName, const SdfValueTypeName &typeName, const TfToken &interpolation=TfToken(), int elementSize=-1) const
- Please use UsdGeomPrimvarsAPI::CreatePrimvar() instead.
- Member UsdGeomImageable::GetAuthoredPrimvars () const
- Please use UsdGeomPrimvarsAPI::GetAuthoredPrimvars() instead.
- Member UsdGeomImageable::GetPrimvar (const TfToken &name) const
- Please use UsdGeomPrimvarsAPI::GetPrimvar() instead.
- Member UsdGeomImageable::GetPrimvars () const
- Please use UsdGeomPrimvarsAPI::GetPrimvars() instead.
- Member UsdGeomImageable::HasPrimvar (const TfToken &name) const
- Please use UsdGeomPrimvarsAPI::HasPrimvar() instead.
- Member UsdGeomXformCommonAPI::GetRotationTransform (const GfVec3f &rotation, const UsdGeomXformCommonAPI::RotationOrder rotationOrder)
- Please use the result of ConvertRotationOrderToOpType() along with UsdGeomXformOp::GetOpTransform() instead.
- Member UsdHydraTokensType::displayLookBxdf
- This has been deprecated in favor of the glslfx:surface output.
- Member UsdImagingGLEngine::SetRenderViewport (GfVec4d const &viewport)
- Use SetFraming and SetRenderBufferSize instead.
- Class UsdLuxLightPortal
- This remains for backward compatability for now but is identical to PortalLight which should be used instead.
- Member UsdPrim::ClearPayload () const
- Clears the payload at the current EditTarget for this prim. Return false if the payload could not be cleared.
- Member UsdPrim::HasPayload () const
- Return true if a payload is present on this prim.
- Member UsdPrim::SetPayload (const std::string &assetPath, const SdfPath &primPath) const
- Shorthand for SetPayload(SdfPayload(assetPath, primPath)).
- Member UsdPrim::SetPayload (const SdfPayload &payload) const
- Author payload metadata for this prim at the current edit target. Return true on success, false if the value could not be set.
- Member UsdPrim::SetPayload (const SdfLayerHandle &layer, const SdfPath &primPath) const
- Shorthand for SetPayload(SdfPayload(layer->GetIdentifier(), primPath)).
- Class UsdRiLightAPI
- RenderMan-specific light settings will move to a new schema in a future release.
- Class UsdRiLightFilterAPI
- RenderMan-specific light filter settings will move to a new schema in a future release.
- Class UsdRiLightPortalAPI
- RenderMan-specific light portal settings will move to a new schema in a future release.
- Class UsdRiMaterialAPI
- Materials should use UsdShadeMaterial instead. This schema will be removed in a future release.
- Class UsdRiPxrAovLight
- This schema will be replaced in a future release.
- Class UsdRiPxrBarnLightFilter
- This schema will be replaced in a future release. Simulated geometric barn doors that control the spread of light.
- Class UsdRiPxrCookieLightFilter
- This schema will be replaced in a future release. A textured surface that filters light.
- Class UsdRiPxrEnvDayLight
- This schema will be replaced in a future release.
- Class UsdRiPxrIntMultLightFilter
- This schema will be replaced in a future release. Multiplies the intensity of a given light.
- Class UsdRiPxrRampLightFilter
- This schema will be replaced in a future release. A ramp to modulate how a light falls off with distance.
- Class UsdRiPxrRodLightFilter
- This schema will be replaced in a future release. Simulates a rod or capsule-shaped region to modulate light.
- Class UsdRiRisBxdf
- Specialized RIS shader schemas have been deprecated in favor of all shader prims being simple UsdShadeShader. This schema will be removed in a future release.
- Class UsdRiRisIntegrator
- RIS integrator settings will be replaced with a new schema in a future release.
- Class UsdRiRisObject
- Specialized RIS shader schemas have been deprecated in favor of all shader prims being simple UsdShadeShader. This schema will be removed in a future release.
- Class UsdRiRisOslPattern
- Specialized RIS shader schemas have been deprecated in favor of all shader prims being simple UsdShadeShader. This schema will be removed in a future release.
- Class UsdRiRisPattern
- Specialized RIS shader schemas have been deprecated in favor of all shader prims being simple UsdShadeShader. This schema will be removed in a future release.
- Class UsdRiRslShader
- RSL shaders have been deprecated in RenderMan. This schema will be removed in a future release.
- Class UsdRiSplineAPI
- This API schema will be removed in a future release.
- Class UsdRiTextureAPI
- This API schema will be removed in a future release.
- Member UsdSchemaBase::_GetSchemaType () const
- This has been replace with _GetSchemaKind but is around for now for backwards compatibility while schemas are being updated.
- Member UsdShadeConnectableAPI::ClearSource (UsdAttribute const &shadingAttr)
- This is the older version that only referenced a single source. Please use ClearSources instead.
- Member UsdShadeConnectableAPI::ClearSource (UsdShadeInput const &input)
- Member UsdShadeConnectableAPI::ClearSource (UsdShadeOutput const &output)
- Member UsdShadeConnectableAPI::ConnectToSource (UsdShadeInput const &input, UsdShadeConnectableAPI const &source, TfToken const &sourceName, UsdShadeAttributeType const sourceType=UsdShadeAttributeType::Output, SdfValueTypeName typeName=SdfValueTypeName())
- Member UsdShadeConnectableAPI::ConnectToSource (UsdShadeOutput const &output, UsdShadeConnectableAPI const &source, TfToken const &sourceName, UsdShadeAttributeType const sourceType=UsdShadeAttributeType::Output, SdfValueTypeName typeName=SdfValueTypeName())
- Member UsdShadeConnectableAPI::ConnectToSource (UsdAttribute const &shadingAttr, UsdShadeConnectableAPI const &source, TfToken const &sourceName, UsdShadeAttributeType const sourceType=UsdShadeAttributeType::Output, SdfValueTypeName typeName=SdfValueTypeName())
- Please use the versions that take a UsdShadeConnectionSourceInfo to describe the upstream source
- Member UsdShadeConnectableAPI::GetConnectedSource (UsdShadeInput const &input, UsdShadeConnectableAPI *source, TfToken *sourceName, UsdShadeAttributeType *sourceType)
- Member UsdShadeConnectableAPI::GetConnectedSource (UsdShadeOutput const &output, UsdShadeConnectableAPI *source, TfToken *sourceName, UsdShadeAttributeType *sourceType)
- Member UsdShadeConnectableAPI::GetConnectedSource (UsdAttribute const &shadingAttr, UsdShadeConnectableAPI *source, TfToken *sourceName, UsdShadeAttributeType *sourceType)
- Shading attributes can have multiple connections and so using GetConnectedSources is needed in general
- Member UsdShadeConnectableAPI::GetRawConnectedSourcePaths (UsdShadeInput const &input, SdfPathVector *sourcePaths)
- Member UsdShadeConnectableAPI::GetRawConnectedSourcePaths (UsdAttribute const &shadingAttr, SdfPathVector *sourcePaths)
- Please us GetConnectedSources to retrieve multiple connections
- Member UsdShadeConnectableAPI::GetRawConnectedSourcePaths (UsdShadeOutput const &output, SdfPathVector *sourcePaths)
- Member UsdShadeInput::ClearSource () const
- Member UsdShadeInput::ConnectToSource (UsdShadeConnectableAPI const &source, TfToken const &sourceName, UsdShadeAttributeType const sourceType=UsdShadeAttributeType::Output, SdfValueTypeName typeName=SdfValueTypeName()) const
- Member UsdShadeInput::GetConnectedSource (UsdShadeConnectableAPI *source, TfToken *sourceName, UsdShadeAttributeType *sourceType) const
- Member UsdShadeInput::GetRawConnectedSourcePaths (SdfPathVector *sourcePaths) const
- Returns the "raw" (authored) connected source paths for this Input.
- Member UsdShadeInput::GetValueProducingAttribute (UsdShadeAttributeType *attrType) const
- in favor of calling GetValueProducingAttributes
- Member UsdShadeMaterial::ComputeDisplacementSource (const TfToken &renderContext, TfToken *sourceName=nullptr, UsdShadeAttributeType *sourceType=nullptr) const
- Use the form that takes a TfTokenVector or renderContexts
- Member UsdShadeMaterial::ComputeSurfaceSource (const TfToken &renderContext, TfToken *sourceName=nullptr, UsdShadeAttributeType *sourceType=nullptr) const
- Use the form that takes a TfTokenVector or renderContexts.
- Member UsdShadeMaterial::ComputeVolumeSource (const TfToken &renderContext, TfToken *sourceName=nullptr, UsdShadeAttributeType *sourceType=nullptr) const
- Use the form that takes a TfTokenVector or renderContexts
- Member UsdShadeNodeGraph::ComputeOutputSource (const TfToken &outputName, TfToken *sourceName, UsdShadeAttributeType *sourceType) const
- in favor of GetValueProducingAttributes on UsdShadeOutput Resolves the connection source of the requested output, identified by
outputName
to a shader output.
- Member UsdShadeOutput::ClearSource () const
- Member UsdShadeOutput::ConnectToSource (UsdShadeConnectableAPI const &source, TfToken const &sourceName, UsdShadeAttributeType const sourceType=UsdShadeAttributeType::Output, SdfValueTypeName typeName=SdfValueTypeName()) const
- Member UsdShadeOutput::GetConnectedSource (UsdShadeConnectableAPI *source, TfToken *sourceName, UsdShadeAttributeType *sourceType) const
- Please use GetConnectedSources instead
- Member UsdShadeOutput::GetRawConnectedSourcePaths (SdfPathVector *sourcePaths) const
- Returns the "raw" (authored) connected source paths for this Output.
- Member UsdSkelCache::GetAnimQuery (const UsdPrim &prim) const
- Member UsdSkelComputeJointLocalTransforms (const UsdSkelTopology &topology, const VtMatrix4dArray &xforms, const VtMatrix4dArray &inverseXforms, VtMatrix4dArray *jointLocalXforms, const GfMatrix4d *rootInverseXform=nullptr)
- Use form that takes TfSpan arguments.
- Member UsdSkelComputeJointLocalTransforms (const UsdSkelTopology &topology, const GfMatrix4d *xforms, const GfMatrix4d *inverseXforms, GfMatrix4d *jointLocalXforms, const GfMatrix4d *rootInverseXform=nullptr)
- Use form that takes TfSpan arguments.
- Member UsdSkelComputeJointLocalTransforms (const UsdSkelTopology &topology, const VtMatrix4dArray &xforms, VtMatrix4dArray *jointLocalXforms, const GfMatrix4d *rootInverseXform=nullptr)
- Use form that takes TfSpan arguments.
- Member UsdSkelComputeJointsExtent (const GfMatrix4d *xforms, size_t numXforms, VtVec3fArray *extent, float pad=0.0f, const GfMatrix4d *rootXform=nullptr)
- Use form that takes a TfSpan.
- Member UsdSkelComputeJointsExtent (const VtMatrix4dArray &joints, VtVec3fArray *extent, float pad=0.0f, const GfMatrix4d *rootXform=nullptr)
- Use form that takes a TfSpan.
- Member UsdSkelConcatJointTransforms (const UsdSkelTopology &topology, const GfMatrix4d *jointLocalXforms, GfMatrix4d *xforms, const GfMatrix4d *rootXform=nullptr)
- Use the form that takes a TfSpan argument.
- Member UsdSkelConcatJointTransforms (const UsdSkelTopology &topology, const VtMatrix4dArray &jointLocalXforms, VtMatrix4dArray *xforms, const GfMatrix4d *rootXform=nullptr)
- Use the function form that takes TfSpan arguments.
- Member UsdSkelDecomposeTransforms (const GfMatrix4d *xforms, GfVec3f *translations, GfQuatf *rotations, GfVec3h *scales, size_t count)
- Use form that takes TfSpan arguments.
- Member UsdSkelDecomposeTransforms (const VtMatrix4dArray &xforms, VtVec3fArray *translations, VtQuatfArray *rotations, VtVec3hArray *scales)
- Use form that takes TfSpan arguments.
- Member UsdSkelMakeTransforms (const GfVec3f *translations, const GfQuatf *rotations, const GfVec3h *scales, GfMatrix4d *xforms, size_t count)
- Use form that takes TfSpan arguments.
- Member UsdSkelMakeTransforms (const VtVec3fArray &translations, const VtQuatfArray &rotations, const VtVec3hArray &scales, VtMatrix4dArray *xforms)
- Use form that takes TfSpan arguments.
- Member UsdSkelNormalizeWeights (VtFloatArray *weights, int numInfluencesPerComponent)
- Use form that takes a TfSpan.
- Member UsdSkelSkinningQuery::GetMapper () const
- Use GetJointMapper.
- Member UsdSkelSkinPointsLBS (const GfMatrix4d &geomBindTransform, const VtMatrix4dArray &jointXforms, const VtIntArray &jointIndices, const VtFloatArray &jointWeights, int numInfluencesPerPoint, VtVec3fArray *points)
- Use form that takes TfSpan arguments.
- Member UsdSkelSkinPointsLBS (const GfMatrix4d &geomBindTransform, const GfMatrix4d *jointXforms, size_t numJoints, const int *jointIndices, const float *jointWeights, size_t numInfluences, int numInfluencesPerPoint, GfVec3f *points, size_t numPoints, bool inSerial=false)
- Use form that takes TfSpan arguments.
- Member UsdSkelSkinTransformLBS (const GfMatrix4d &geomBindTransform, const GfMatrix4d *jointXforms, size_t numJoints, const int *jointIndices, const float *jointWeights, size_t numInfluences, GfMatrix4d *xform)
- Use form that takes TfSpan arguments.
- Member UsdSkelSortInfluences (VtIntArray *indices, VtFloatArray *weights, int numInfluencesPerComponent)
- Use form that takes TfSpan arguments.