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Deprecated List
Member ArAssetInfo::repoPath
The repository path corresponding to the resolved asset.
Member GfRange1d::ExtendBy (double point)
Use UnionWith() instead.
Member GfRange1d::ExtendBy (const GfRange1d &range)
Use UnionWith() instead.
Member GfRange1d::Intersection (const GfRange1d &a, const GfRange1d &b)
Use GetIntersection() instead.
Member GfRange1d::Intersection (const GfRange1d &b)
Use IntersectWith() instead.
Member GfRange1d::IsInside (double point) const
Use Contains() instead.
Member GfRange1d::IsInside (const GfRange1d &range) const
Use Contains() instead.
Member GfRange1d::Union (double b)
Use UnionWith() instead.
Member GfRange1d::Union (const GfRange1d &a, const GfRange1d &b)
Use GetUnion() instead.
Member GfRange1d::Union (const GfRange1d &b)
Use UnionWith() instead.
Member GfRange1f::ExtendBy (float point)
Use UnionWith() instead.
Member GfRange1f::ExtendBy (const GfRange1f &range)
Use UnionWith() instead.
Member GfRange1f::Intersection (const GfRange1f &a, const GfRange1f &b)
Use GetIntersection() instead.
Member GfRange1f::Intersection (const GfRange1f &b)
Use IntersectWith() instead.
Member GfRange1f::IsInside (float point) const
Use Contains() instead.
Member GfRange1f::IsInside (const GfRange1f &range) const
Use Contains() instead.
Member GfRange1f::Union (const GfRange1f &b)
Use UnionWith() instead.
Member GfRange1f::Union (float b)
Use UnionWith() instead.
Member GfRange1f::Union (const GfRange1f &a, const GfRange1f &b)
Use GetUnion() instead.
Member GfRange2d::ExtendBy (const GfVec2d &point)
Use UnionWith() instead.
Member GfRange2d::ExtendBy (const GfRange2d &range)
Use UnionWith() instead.
Member GfRange2d::Intersection (const GfRange2d &a, const GfRange2d &b)
Use GetIntersection() instead.
Member GfRange2d::Intersection (const GfRange2d &b)
Use IntersectWith() instead.
Member GfRange2d::IsInside (const GfVec2d &point) const
Use Contains() instead.
Member GfRange2d::IsInside (const GfRange2d &range) const
Use Contains() instead.
Member GfRange2d::Union (const GfRange2d &a, const GfRange2d &b)
Use GetUnion() instead.
Member GfRange2d::Union (const GfRange2d &b)
Use UnionWith() instead.
Member GfRange2d::Union (const GfVec2d &b)
Use UnionWith() instead.
Member GfRange2f::ExtendBy (const GfVec2f &point)
Use UnionWith() instead.
Member GfRange2f::ExtendBy (const GfRange2f &range)
Use UnionWith() instead.
Member GfRange2f::Intersection (const GfRange2f &a, const GfRange2f &b)
Use GetIntersection() instead.
Member GfRange2f::Intersection (const GfRange2f &b)
Use IntersectWith() instead.
Member GfRange2f::IsInside (const GfRange2f &range) const
Use Contains() instead.
Member GfRange2f::IsInside (const GfVec2f &point) const
Use Contains() instead.
Member GfRange2f::Union (const GfRange2f &a, const GfRange2f &b)
Use GetUnion() instead.
Member GfRange2f::Union (const GfRange2f &b)
Use UnionWith() instead.
Member GfRange2f::Union (const GfVec2f &b)
Use UnionWith() instead.
Member GfRange3d::ExtendBy (const GfVec3d &point)
Use UnionWith() instead.
Member GfRange3d::ExtendBy (const GfRange3d &range)
Use UnionWith() instead.
Member GfRange3d::Intersection (const GfRange3d &a, const GfRange3d &b)
Use GetIntersection() instead.
Member GfRange3d::Intersection (const GfRange3d &b)
Use IntersectWith() instead.
Member GfRange3d::IsInside (const GfVec3d &point) const
Use Contains() instead.
Member GfRange3d::IsInside (const GfRange3d &range) const
Use Contains() instead.
Member GfRange3d::Union (const GfRange3d &a, const GfRange3d &b)
Use GetUnion() instead.
Member GfRange3d::Union (const GfRange3d &b)
Use UnionWith() instead.
Member GfRange3d::Union (const GfVec3d &b)
Use UnionWith() instead.
Member GfRange3f::ExtendBy (const GfVec3f &point)
Use UnionWith() instead.
Member GfRange3f::ExtendBy (const GfRange3f &range)
Use UnionWith() instead.
Member GfRange3f::Intersection (const GfRange3f &a, const GfRange3f &b)
Use GetIntersection() instead.
Member GfRange3f::Intersection (const GfRange3f &b)
Use IntersectWith() instead.
Member GfRange3f::IsInside (const GfVec3f &point) const
Use Contains() instead.
Member GfRange3f::IsInside (const GfRange3f &range) const
Use Contains() instead.
Member GfRange3f::Union (const GfRange3f &a, const GfRange3f &b)
Use GetUnion() instead.
Member GfRange3f::Union (const GfRange3f &b)
Use UnionWith() instead.
Member GfRange3f::Union (const GfVec3f &b)
Use UnionWith() instead.
Member GfRect2i::Intersect (const GfRect2i &that) const
Use GetIntersection() instead
Member GfRect2i::Union (const GfRect2i &that) const
Use GetUnion() instead.
Member HdCamera::GetProjectionMatrix () const
Compute from above physically based attributes
Member HdCamera::GetViewInverseMatrix () const
Use GetTransform and invert instead
Member HdCamera::GetViewMatrix () const
Use GetTransform instead
Member HdRenderPassState::GetViewport () const
Member HdRenderPassState::SetCameraAndViewport (HdCamera const *camera, GfVec4d const &viewport)
Use the more expressive SetCameraAndFraming instead.
Group Payload Authoring
This API is now deprecated. Please use the HasAuthoredPayloads and the UsdPayloads API returned from GetPayloads() to query and author payloads instead.
Member TfDiagnosticMgr::EraseError (ErrorIterator i)
Use TfErrorMark instead.
Member UsdAttribute::HasAuthoredValueOpinion () const
This method is deprecated because it returns true even when an attribute is blocked. Please use HasAuthoredValue() instead. If you truly need to know whether the attribute has any authored value opinions, including blocks, you can make the following query: attr.GetResolveInfo().HasAuthoredValueOpinion()
Member UsdAttributeQuery::HasAuthoredValueOpinion () const
This method is deprecated because it returns true even when an attribute is blocked. Please use HasAuthoredValue() instead. If you truly need to know whether the attribute has any authored value opinions, including blocks, you can make the following query: query.GetAttribute().GetResolveInfo().HasAuthoredValueOpinion()
Class UsdGeomImageable
Imageable also provides API for accessing primvars, which has been moved to the UsdGeomPrimvarsAPI schema, because primvars can now be applied on non-Imageable prim types. This API is planned to be removed, UsdGeomPrimvarsAPI should be used directly instead.
Member UsdGeomImageable::CreatePrimvar (const TfToken &attrName, const SdfValueTypeName &typeName, const TfToken &interpolation=TfToken(), int elementSize=-1) const
Please use UsdGeomPrimvarsAPI::CreatePrimvar() instead.
Member UsdGeomImageable::GetAuthoredPrimvars () const
Please use UsdGeomPrimvarsAPI::GetAuthoredPrimvars() instead.
Member UsdGeomImageable::GetPrimvar (const TfToken &name) const
Please use UsdGeomPrimvarsAPI::GetPrimvar() instead.
Member UsdGeomImageable::GetPrimvars () const
Please use UsdGeomPrimvarsAPI::GetPrimvars() instead.
Member UsdGeomImageable::HasPrimvar (const TfToken &name) const
Please use UsdGeomPrimvarsAPI::HasPrimvar() instead.
Member UsdGeomXformCommonAPI::GetRotationTransform (const GfVec3f &rotation, const UsdGeomXformCommonAPI::RotationOrder rotationOrder)
Please use the result of ConvertRotationOrderToOpType() along with UsdGeomXformOp::GetOpTransform() instead.
Member UsdHydraTokensType::displayLookBxdf
This has been deprecated in favor of the glslfx:surface output.
Member UsdImagingGLEngine::SetRenderViewport (GfVec4d const &viewport)
Use SetFraming and SetRenderBufferSize instead.
Class UsdLuxLightPortal
This remains for backward compatability for now but is identical to PortalLight which should be used instead.
Member UsdPrim::ClearPayload () const
Clears the payload at the current EditTarget for this prim. Return false if the payload could not be cleared.
Member UsdPrim::HasPayload () const
Return true if a payload is present on this prim.
Member UsdPrim::SetPayload (const std::string &assetPath, const SdfPath &primPath) const
Shorthand for SetPayload(SdfPayload(assetPath, primPath)).
Member UsdPrim::SetPayload (const SdfPayload &payload) const
Author payload metadata for this prim at the current edit target. Return true on success, false if the value could not be set.
Member UsdPrim::SetPayload (const SdfLayerHandle &layer, const SdfPath &primPath) const
Shorthand for SetPayload(SdfPayload(layer->GetIdentifier(), primPath)).
Class UsdRiLightAPI
RenderMan-specific light settings will move to a new schema in a future release.
Class UsdRiLightFilterAPI
RenderMan-specific light filter settings will move to a new schema in a future release.
Class UsdRiLightPortalAPI
RenderMan-specific light portal settings will move to a new schema in a future release.
Class UsdRiMaterialAPI
Materials should use UsdShadeMaterial instead. This schema will be removed in a future release.
Class UsdRiPxrAovLight
This schema will be replaced in a future release.
Class UsdRiPxrBarnLightFilter
This schema will be replaced in a future release. Simulated geometric barn doors that control the spread of light.
Class UsdRiPxrCookieLightFilter
This schema will be replaced in a future release. A textured surface that filters light.
Class UsdRiPxrEnvDayLight
This schema will be replaced in a future release.
Class UsdRiPxrIntMultLightFilter
This schema will be replaced in a future release. Multiplies the intensity of a given light.
Class UsdRiPxrRampLightFilter
This schema will be replaced in a future release. A ramp to modulate how a light falls off with distance.
Class UsdRiPxrRodLightFilter
This schema will be replaced in a future release. Simulates a rod or capsule-shaped region to modulate light.
Class UsdRiRisBxdf
Specialized RIS shader schemas have been deprecated in favor of all shader prims being simple UsdShadeShader. This schema will be removed in a future release.
Class UsdRiRisIntegrator
RIS integrator settings will be replaced with a new schema in a future release.
Class UsdRiRisObject
Specialized RIS shader schemas have been deprecated in favor of all shader prims being simple UsdShadeShader. This schema will be removed in a future release.
Class UsdRiRisOslPattern
Specialized RIS shader schemas have been deprecated in favor of all shader prims being simple UsdShadeShader. This schema will be removed in a future release.
Class UsdRiRisPattern
Specialized RIS shader schemas have been deprecated in favor of all shader prims being simple UsdShadeShader. This schema will be removed in a future release.
Class UsdRiRslShader
RSL shaders have been deprecated in RenderMan. This schema will be removed in a future release.
Class UsdRiSplineAPI
This API schema will be removed in a future release.
Class UsdRiTextureAPI
This API schema will be removed in a future release.
Member UsdSchemaBase::_GetSchemaType () const
This has been replace with _GetSchemaKind but is around for now for backwards compatibility while schemas are being updated.
Member UsdShadeConnectableAPI::ClearSource (UsdAttribute const &shadingAttr)
This is the older version that only referenced a single source. Please use ClearSources instead.
Member UsdShadeConnectableAPI::ClearSource (UsdShadeInput const &input)
Member UsdShadeConnectableAPI::ClearSource (UsdShadeOutput const &output)
Member UsdShadeConnectableAPI::ConnectToSource (UsdShadeInput const &input, UsdShadeConnectableAPI const &source, TfToken const &sourceName, UsdShadeAttributeType const sourceType=UsdShadeAttributeType::Output, SdfValueTypeName typeName=SdfValueTypeName())
Member UsdShadeConnectableAPI::ConnectToSource (UsdShadeOutput const &output, UsdShadeConnectableAPI const &source, TfToken const &sourceName, UsdShadeAttributeType const sourceType=UsdShadeAttributeType::Output, SdfValueTypeName typeName=SdfValueTypeName())
Member UsdShadeConnectableAPI::ConnectToSource (UsdAttribute const &shadingAttr, UsdShadeConnectableAPI const &source, TfToken const &sourceName, UsdShadeAttributeType const sourceType=UsdShadeAttributeType::Output, SdfValueTypeName typeName=SdfValueTypeName())
Please use the versions that take a UsdShadeConnectionSourceInfo to describe the upstream source
Member UsdShadeConnectableAPI::GetConnectedSource (UsdShadeInput const &input, UsdShadeConnectableAPI *source, TfToken *sourceName, UsdShadeAttributeType *sourceType)
Member UsdShadeConnectableAPI::GetConnectedSource (UsdShadeOutput const &output, UsdShadeConnectableAPI *source, TfToken *sourceName, UsdShadeAttributeType *sourceType)
Member UsdShadeConnectableAPI::GetConnectedSource (UsdAttribute const &shadingAttr, UsdShadeConnectableAPI *source, TfToken *sourceName, UsdShadeAttributeType *sourceType)
Shading attributes can have multiple connections and so using GetConnectedSources is needed in general
Member UsdShadeConnectableAPI::GetRawConnectedSourcePaths (UsdShadeInput const &input, SdfPathVector *sourcePaths)
Member UsdShadeConnectableAPI::GetRawConnectedSourcePaths (UsdAttribute const &shadingAttr, SdfPathVector *sourcePaths)
Please us GetConnectedSources to retrieve multiple connections
Member UsdShadeConnectableAPI::GetRawConnectedSourcePaths (UsdShadeOutput const &output, SdfPathVector *sourcePaths)
Member UsdShadeInput::ClearSource () const
Member UsdShadeInput::ConnectToSource (UsdShadeConnectableAPI const &source, TfToken const &sourceName, UsdShadeAttributeType const sourceType=UsdShadeAttributeType::Output, SdfValueTypeName typeName=SdfValueTypeName()) const
Member UsdShadeInput::GetConnectedSource (UsdShadeConnectableAPI *source, TfToken *sourceName, UsdShadeAttributeType *sourceType) const
Member UsdShadeInput::GetRawConnectedSourcePaths (SdfPathVector *sourcePaths) const
Returns the "raw" (authored) connected source paths for this Input.
Member UsdShadeInput::GetValueProducingAttribute (UsdShadeAttributeType *attrType) const
in favor of calling GetValueProducingAttributes
Member UsdShadeMaterial::ComputeDisplacementSource (const TfToken &renderContext, TfToken *sourceName=nullptr, UsdShadeAttributeType *sourceType=nullptr) const
Use the form that takes a TfTokenVector or renderContexts
Member UsdShadeMaterial::ComputeSurfaceSource (const TfToken &renderContext, TfToken *sourceName=nullptr, UsdShadeAttributeType *sourceType=nullptr) const
Use the form that takes a TfTokenVector or renderContexts.
Member UsdShadeMaterial::ComputeVolumeSource (const TfToken &renderContext, TfToken *sourceName=nullptr, UsdShadeAttributeType *sourceType=nullptr) const
Use the form that takes a TfTokenVector or renderContexts
Member UsdShadeNodeGraph::ComputeOutputSource (const TfToken &outputName, TfToken *sourceName, UsdShadeAttributeType *sourceType) const
in favor of GetValueProducingAttributes on UsdShadeOutput Resolves the connection source of the requested output, identified by outputName to a shader output.
Member UsdShadeOutput::ClearSource () const
Member UsdShadeOutput::ConnectToSource (UsdShadeConnectableAPI const &source, TfToken const &sourceName, UsdShadeAttributeType const sourceType=UsdShadeAttributeType::Output, SdfValueTypeName typeName=SdfValueTypeName()) const
Member UsdShadeOutput::GetConnectedSource (UsdShadeConnectableAPI *source, TfToken *sourceName, UsdShadeAttributeType *sourceType) const
Please use GetConnectedSources instead
Member UsdShadeOutput::GetRawConnectedSourcePaths (SdfPathVector *sourcePaths) const
Returns the "raw" (authored) connected source paths for this Output.
Member UsdSkelCache::GetAnimQuery (const UsdPrim &prim) const
Member UsdSkelComputeJointLocalTransforms (const UsdSkelTopology &topology, const VtMatrix4dArray &xforms, const VtMatrix4dArray &inverseXforms, VtMatrix4dArray *jointLocalXforms, const GfMatrix4d *rootInverseXform=nullptr)
Use form that takes TfSpan arguments.
Member UsdSkelComputeJointLocalTransforms (const UsdSkelTopology &topology, const GfMatrix4d *xforms, const GfMatrix4d *inverseXforms, GfMatrix4d *jointLocalXforms, const GfMatrix4d *rootInverseXform=nullptr)
Use form that takes TfSpan arguments.
Member UsdSkelComputeJointLocalTransforms (const UsdSkelTopology &topology, const VtMatrix4dArray &xforms, VtMatrix4dArray *jointLocalXforms, const GfMatrix4d *rootInverseXform=nullptr)
Use form that takes TfSpan arguments.
Member UsdSkelComputeJointsExtent (const GfMatrix4d *xforms, size_t numXforms, VtVec3fArray *extent, float pad=0.0f, const GfMatrix4d *rootXform=nullptr)
Use form that takes a TfSpan.
Member UsdSkelComputeJointsExtent (const VtMatrix4dArray &joints, VtVec3fArray *extent, float pad=0.0f, const GfMatrix4d *rootXform=nullptr)
Use form that takes a TfSpan.
Member UsdSkelConcatJointTransforms (const UsdSkelTopology &topology, const GfMatrix4d *jointLocalXforms, GfMatrix4d *xforms, const GfMatrix4d *rootXform=nullptr)
Use the form that takes a TfSpan argument.
Member UsdSkelConcatJointTransforms (const UsdSkelTopology &topology, const VtMatrix4dArray &jointLocalXforms, VtMatrix4dArray *xforms, const GfMatrix4d *rootXform=nullptr)
Use the function form that takes TfSpan arguments.
Member UsdSkelDecomposeTransforms (const GfMatrix4d *xforms, GfVec3f *translations, GfQuatf *rotations, GfVec3h *scales, size_t count)
Use form that takes TfSpan arguments.
Member UsdSkelDecomposeTransforms (const VtMatrix4dArray &xforms, VtVec3fArray *translations, VtQuatfArray *rotations, VtVec3hArray *scales)
Use form that takes TfSpan arguments.
Member UsdSkelMakeTransforms (const GfVec3f *translations, const GfQuatf *rotations, const GfVec3h *scales, GfMatrix4d *xforms, size_t count)
Use form that takes TfSpan arguments.
Member UsdSkelMakeTransforms (const VtVec3fArray &translations, const VtQuatfArray &rotations, const VtVec3hArray &scales, VtMatrix4dArray *xforms)
Use form that takes TfSpan arguments.
Member UsdSkelNormalizeWeights (VtFloatArray *weights, int numInfluencesPerComponent)
Use form that takes a TfSpan.
Member UsdSkelSkinningQuery::GetMapper () const
Use GetJointMapper.
Member UsdSkelSkinPointsLBS (const GfMatrix4d &geomBindTransform, const VtMatrix4dArray &jointXforms, const VtIntArray &jointIndices, const VtFloatArray &jointWeights, int numInfluencesPerPoint, VtVec3fArray *points)
Use form that takes TfSpan arguments.
Member UsdSkelSkinPointsLBS (const GfMatrix4d &geomBindTransform, const GfMatrix4d *jointXforms, size_t numJoints, const int *jointIndices, const float *jointWeights, size_t numInfluences, int numInfluencesPerPoint, GfVec3f *points, size_t numPoints, bool inSerial=false)
Use form that takes TfSpan arguments.
Member UsdSkelSkinTransformLBS (const GfMatrix4d &geomBindTransform, const GfMatrix4d *jointXforms, size_t numJoints, const int *jointIndices, const float *jointWeights, size_t numInfluences, GfMatrix4d *xform)
Use form that takes TfSpan arguments.
Member UsdSkelSortInfluences (VtIntArray *indices, VtFloatArray *weights, int numInfluencesPerComponent)
Use form that takes TfSpan arguments.