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fallbackLightingShader.h
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
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16 // http://www.apache.org/licenses/LICENSE-2.0
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19 // distributed under the Apache License with the above modification is
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24 #ifndef PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H
25 #define PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hdSt/lightingShader.h"
30 
31 #include "pxr/base/gf/vec4d.h"
32 
33 #include <memory>
34 
35 PXR_NAMESPACE_OPEN_SCOPE
36 
37 class HioGlslfx;
38 
43 class HdSt_FallbackLightingShader : public HdStLightingShader
44 {
45 public:
46  HDST_API
47  HdSt_FallbackLightingShader();
48  HDST_API
49  ~HdSt_FallbackLightingShader() override;
50 
51  // HdStShaderCode overrides
52  HDST_API
53  ID ComputeHash() const override;
54  HDST_API
55  std::string GetSource(TfToken const &shaderStageKey) const override;
56  HDST_API
57  void BindResources(int program,
58  HdSt_ResourceBinder const &binder,
59  HdRenderPassState const &state) override;
60  HDST_API
61  void UnbindResources(int program,
62  HdSt_ResourceBinder const &binder,
63  HdRenderPassState const &state) override;
64  HDST_API
65  void AddBindings(HdBindingRequestVector *customBindings) override;
66 
67  // HdStLightingShader overrides
68  HDST_API
69  void SetCamera(GfMatrix4d const &worldToViewMatrix,
70  GfMatrix4d const &projectionMatrix) override;
71 
72 private:
73  std::unique_ptr<HioGlslfx> _glslfx;
74 };
75 
76 
77 PXR_NAMESPACE_CLOSE_SCOPE
78 
79 #endif // PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H
virtual void BindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state)=0
Binds shader-specific resources to program XXX: this interface is meant to be used for bridging the G...
virtual void UnbindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state)=0
Unbinds shader-specific resources.
virtual std::string GetSource(TfToken const &shaderStageKey) const =0
Returns the shader source provided by this shader for shaderStageKey.
virtual void AddBindings(HdBindingRequestVector *customBindings)=0
Add custom bindings (used by codegen)
A set of rendering parameters used among render passes.
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
Stores a 4x4 matrix of double elements.
Definition: matrix4d.h:88
virtual void SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix)=0
Sets camera state.
A class representing the config and shader source of a glslfx file.
Definition: glslfx.h:148
virtual ID ComputeHash() const =0
Returns the hash value of the shader code and configuration.
A lighting shader base class.