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glslfxShader.h
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
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21 // KIND, either express or implied. See the Apache License for the specific
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24 #ifndef PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
25 #define PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hd/version.h"
30 #include "pxr/imaging/hdSt/surfaceShader.h"
31 
32 PXR_NAMESPACE_OPEN_SCOPE
33 
34 using HioGlslfxSharedPtr = std::shared_ptr<class HioGlslfx>;
35 
36 // XXX: DOCS!
37 class HdStGLSLFXShader final : public HdStSurfaceShader {
38 public:
39  HDST_API
40  HdStGLSLFXShader(HioGlslfxSharedPtr const& glslfx);
41  HDST_API
42  ~HdStGLSLFXShader() override;
43 
45  HDST_API
46  void Reload() override;
47 
48 private:
49  HioGlslfxSharedPtr _glslfx;
50 };
51 
52 
53 PXR_NAMESPACE_CLOSE_SCOPE
54 
55 #endif //PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
virtual HDST_API void Reload()
If the prim is based on asset, reload that asset.
A scene-based SurfaceShader object.
Definition: surfaceShader.h:61