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homogeneous.h
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1 //
2 // Copyright 2016 Pixar
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5 // with the following modification; you may not use this file except in
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24 #ifndef PXR_BASE_GF_HOMOGENEOUS_H
25 #define PXR_BASE_GF_HOMOGENEOUS_H
26 
30 
31 #include "pxr/pxr.h"
32 #include "pxr/base/gf/vec3d.h"
33 #include "pxr/base/gf/vec3f.h"
34 #include "pxr/base/gf/vec4d.h"
35 #include "pxr/base/gf/vec4f.h"
36 #include "pxr/base/gf/api.h"
37 
38 PXR_NAMESPACE_OPEN_SCOPE
39 
43 GF_API
45 
50 GF_API
51 GfVec4f GfHomogeneousCross(const GfVec4f &a, const GfVec4f &b);
52 
53 GF_API
55 
60 GF_API
61 GfVec4d GfHomogeneousCross(const GfVec4d &a, const GfVec4d &b);
62 
65 inline GfVec3f GfProject(const GfVec4f &v) {
66  float inv = (v[3] != 0.0f) ? 1.0f/v[3] : 1.0f;
67  return GfVec3f(inv * v[0], inv * v[1], inv * v[2]);
68 }
69 
72 inline GfVec3d GfProject(const GfVec4d &v) {
73  double inv = (v[3] != 0.0) ? 1.0/v[3] : 1.0;
74  return GfVec3d(inv * v[0], inv * v[1], inv * v[2]);
75 }
76 
77 PXR_NAMESPACE_CLOSE_SCOPE
78 
79 #endif /* PXR_BASE_GF_HOMOGENEOUS_H */
GfVec3f GfProject(const GfVec4f &v)
Projects homogeneous v into Euclidean space and returns the result as a Vec3f.
Definition: homogeneous.h:65
GF_API GfVec4f GfHomogeneousCross(const GfVec4f &a, const GfVec4f &b)
Homogenizes a and b and then performs the cross product on the first three elements of each...
Basic type for a vector of 3 float components.
Definition: vec3f.h:63
Basic type for a vector of 4 double components.
Definition: vec4d.h:63
Basic type for a vector of 4 float components.
Definition: vec4f.h:63
GF_API GfVec4f GfGetHomogenized(const GfVec4f &v)
Returns a vector which is v homogenized.
Basic type for a vector of 3 double components.
Definition: vec3d.h:63