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[detail level 123]
oOverview and Purpose
oArch: Architecture Dependent
oGf : Graphics Foundations
oJs: JSON I/O
oPlug: Plugin Framework
oTf: Tools Foundations
|oThe TfNotice Notification System
|oThe TfError Error Posting System
|oGuide To Diagnostic Facilities
|oThe TfRegistryManager Registry Initialization System
|\The TfMallocTag Memory Tagging System
oTrace: Performance tracking
|\Trace Details
oVt : Value Types
oWork : Multi-threaded Dispatch
oAr: Asset Resolution
oKind : Extensible Categorization
oPcp : PrimCache Population (Composition)
oSdf : Scene Description Foundations
oUsd : Universal Scene Description (Core)
|oObject Model and How the Classes Work Together
|oBasic Datatypes for Scene Description Provided by Sdf
|oImportant Properties of Scene Description
|oAdvanced Scenegraph Scalability Features
||oScenegraph Instancing
||\Sequencable, Re-timable Animated "Value Clips"
|oAuthoring and Editing Scene Description
|oCommon Idioms and Examples
|oBest Practices and Common Questions
|oThreading Model and Performance Considerations
|\Creating New Schema Classes with usdGenSchema
oUsdGeom : USD Geometry Schema
oUsdHydra : USD Hydra Shading Schemas
oUsdLux : USD Lighting Schema
oUsdRi: USD Renderman Schemas
oUsdShade : USD Shading Schema
oUsdSkel : USD Skeleton Schema and API
|oUsdSkel Introduction
|oObject Model
|oSchemas
|oCoding Examples
|\Best Practices
oUsdUI: USD UI Schemas
oUsdUtils: USD Utilities
oUsdAbc : Alembic File Format Plugin
oGlf: Utility classes for OpenGL output.
oHd : The Hydra render engine
oHdx : Hydra extensions
oHdEmbree : Embree-based hydra renderer plugin.
oKatana USD Support
|oUsdKatana: Consuming USD in Katana
|\Ops
| \PxrUsdIn: Op for Reading USD
oMaya USD Support
|\UsdMaya: Translation between USD and Maya
\Deprecated List