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pipeline.h
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1 //
2 // Copyright 2016 Pixar
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24 #ifndef PXR_USD_USD_UTILS_PIPELINE_H
25 #define PXR_USD_USD_UTILS_PIPELINE_H
26 
32 
33 #include "pxr/pxr.h"
34 #include "pxr/usd/usdUtils/api.h"
36 
37 #include "pxr/base/tf/envSetting.h"
38 #include "pxr/base/tf/token.h"
40 #include "pxr/usd/sdf/path.h"
41 #include "pxr/usd/usd/common.h"
42 
43 PXR_NAMESPACE_OPEN_SCOPE
44 
45 SDF_DECLARE_HANDLES(SdfLayer);
46 
47 USDUTILS_API
48 extern TfEnvSetting<bool> USD_FORCE_DEFAULT_MATERIALS_SCOPE_NAME;
49 
53 USDUTILS_API
55 
59 USDUTILS_API
60 TfToken UsdUtilsGetModelNameFromRootLayer(const SdfLayerHandle& rootLayer);
61 
65 
88 USDUTILS_API
89 const std::set<UsdUtilsRegisteredVariantSet>& UsdUtilsGetRegisteredVariantSets();
90 
101 USDUTILS_API
102 UsdPrim UsdUtilsGetPrimAtPathWithForwarding(const UsdStagePtr &stage,
103  const SdfPath &path);
104 
109 USDUTILS_API
110 UsdPrim UsdUtilsUninstancePrimAtPath(const UsdStagePtr &stage,
111  const SdfPath &path);
112 
115 USDUTILS_API
117 
120 USDUTILS_API
122 
137 USDUTILS_API
138 TfToken UsdUtilsGetMaterialsScopeName(const bool forceDefault = false);
139 
154 USDUTILS_API
155 TfToken UsdUtilsGetPrimaryCameraName(const bool forceDefault = false);
156 
157 PXR_NAMESPACE_CLOSE_SCOPE
158 
159 #endif
A unit of scene description that you combine with other units of scene description to form a shot...
Definition: layer.h:96
USDUTILS_API const TfToken & UsdUtilsGetPrimaryUVSetName()
Returns the name of the primary UV set used on meshes and nurbs.
USDUTILS_API TfToken UsdUtilsGetModelNameFromRootLayer(const SdfLayerHandle &rootLayer)
Returns the model name associated with a given root layer.
USDUTILS_API UsdPrim UsdUtilsGetPrimAtPathWithForwarding(const UsdStagePtr &stage, const SdfPath &path)
If a valid UsdPrim already exists at path on the USD stage stage, returns it.
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
Environment setting variable.
USDUTILS_API TfToken UsdUtilsGetPrimaryCameraName(const bool forceDefault=false)
Get the name of the USD prim representing the primary camera.
USDUTILS_API const TfToken & UsdUtilsGetPrefName()
Returns the name of the reference position used on meshes and nurbs.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a &quot;Prim&quot; as ...
Definition: prim.h:132
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
USDUTILS_API TfToken UsdUtilsGetMaterialsScopeName(const bool forceDefault=false)
Get the name of the USD prim under which materials are expected to be authored.
USDUTILS_API const std::set< UsdUtilsRegisteredVariantSet > & UsdUtilsGetRegisteredVariantSets()
Certain variant sets can be registered with the system.
USDUTILS_API UsdPrim UsdUtilsUninstancePrimAtPath(const UsdStagePtr &stage, const SdfPath &path)
Given a path, uninstances all the instanced prims in the namespace chain and returns the resulting pr...
USDUTILS_API TfToken UsdUtilsGetAlphaAttributeNameForColor(TfToken const &colorAttrName)
Define the shading pipeline&#39;s convention for naming a companion alpha/opacity attribute and primvarna...
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...