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shadowAPI.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef USDLUX_GENERATED_SHADOWAPI_H
25 #define USDLUX_GENERATED_SHADOWAPI_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdLux/api.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdLux/tokens.h"
35 
36 #include "pxr/usd/usdShade/input.h"
37 #include "pxr/usd/usdShade/output.h"
38 
39 #include "pxr/base/vt/value.h"
40 
41 #include "pxr/base/gf/vec3d.h"
42 #include "pxr/base/gf/vec3f.h"
43 #include "pxr/base/gf/matrix4d.h"
44 
45 #include "pxr/base/tf/token.h"
46 #include "pxr/base/tf/type.h"
47 
48 PXR_NAMESPACE_OPEN_SCOPE
49 
50 class SdfAssetPath;
51 
52 // -------------------------------------------------------------------------- //
53 // SHADOWAPI //
54 // -------------------------------------------------------------------------- //
55 
62 {
63 public:
68 
73  explicit UsdLuxShadowAPI(const UsdPrim& prim=UsdPrim())
74  : UsdAPISchemaBase(prim)
75  {
76  }
77 
81  explicit UsdLuxShadowAPI(const UsdSchemaBase& schemaObj)
82  : UsdAPISchemaBase(schemaObj)
83  {
84  }
85 
87  USDLUX_API
88  virtual ~UsdLuxShadowAPI();
89 
93  USDLUX_API
94  static const TfTokenVector &
95  GetSchemaAttributeNames(bool includeInherited=true);
96 
106  USDLUX_API
107  static UsdLuxShadowAPI
108  Get(const UsdStagePtr &stage, const SdfPath &path);
109 
110 
127  USDLUX_API
128  static bool
129  CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
130 
146  USDLUX_API
147  static UsdLuxShadowAPI
148  Apply(const UsdPrim &prim);
149 
150 protected:
154  USDLUX_API
155  UsdSchemaKind _GetSchemaKind() const override;
156 
157 private:
158  // needs to invoke _GetStaticTfType.
159  friend class UsdSchemaRegistry;
160  USDLUX_API
161  static const TfType &_GetStaticTfType();
162 
163  static bool _IsTypedSchema();
164 
165  // override SchemaBase virtuals.
166  USDLUX_API
167  const TfType &_GetTfType() const override;
168 
169 public:
170  // --------------------------------------------------------------------- //
171  // SHADOW:ENABLE
172  // --------------------------------------------------------------------- //
180  USDLUX_API
182 
188  USDLUX_API
189  UsdAttribute CreateShadowEnableAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
190 
191 public:
192  // --------------------------------------------------------------------- //
193  // SHADOW:COLOR
194  // --------------------------------------------------------------------- //
203  USDLUX_API
205 
211  USDLUX_API
212  UsdAttribute CreateShadowColorAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
213 
214 public:
215  // --------------------------------------------------------------------- //
216  // SHADOW:DISTANCE
217  // --------------------------------------------------------------------- //
227  USDLUX_API
229 
235  USDLUX_API
236  UsdAttribute CreateShadowDistanceAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
237 
238 public:
239  // --------------------------------------------------------------------- //
240  // SHADOW:FALLOFF
241  // --------------------------------------------------------------------- //
251  USDLUX_API
253 
259  USDLUX_API
260  UsdAttribute CreateShadowFalloffAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
261 
262 public:
263  // --------------------------------------------------------------------- //
264  // SHADOW:FALLOFFGAMMA
265  // --------------------------------------------------------------------- //
275  USDLUX_API
277 
283  USDLUX_API
284  UsdAttribute CreateShadowFalloffGammaAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
285 
286 public:
287  // ===================================================================== //
288  // Feel free to add custom code below this line, it will be preserved by
289  // the code generator.
290  //
291  // Just remember to:
292  // - Close the class declaration with };
293  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
294  // - Close the include guard with #endif
295  // ===================================================================== //
296  // --(BEGIN CUSTOM CODE)--
297 
298  // -------------------------------------------------------------------------
302 
306  USDLUX_API
307  UsdLuxShadowAPI(const UsdShadeConnectableAPI &connectable);
308 
313  USDLUX_API
315 
317 
318  // -------------------------------------------------------------------------
325 
331  USDLUX_API
332  UsdShadeOutput CreateOutput(const TfToken& name,
333  const SdfValueTypeName& typeName);
334 
337  USDLUX_API
338  UsdShadeOutput GetOutput(const TfToken &name) const;
339 
344  USDLUX_API
345  std::vector<UsdShadeOutput> GetOutputs(bool onlyAuthored=true) const;
346 
348 
349  // -------------------------------------------------------------------------
350 
358 
363  USDLUX_API
364  UsdShadeInput CreateInput(const TfToken& name,
365  const SdfValueTypeName& typeName);
366 
369  USDLUX_API
370  UsdShadeInput GetInput(const TfToken &name) const;
371 
376  USDLUX_API
377  std::vector<UsdShadeInput> GetInputs(bool onlyAuthored=true) const;
378 
380 };
381 
382 PXR_NAMESPACE_CLOSE_SCOPE
383 
384 #endif
UsdLuxShadowAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxShadowAPI on UsdPrim prim .
Definition: shadowAPI.h:73
static USDLUX_API UsdLuxShadowAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxShadowAPI holding the prim adhering to this schema at path on stage.
USDLUX_API UsdAttribute CreateShadowDistanceAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowDistanceAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
USDLUX_API UsdAttribute CreateShadowColorAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowColorAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
USDLUX_API UsdAttribute GetShadowColorAttr() const
The color of shadows cast by the light.
USDLUX_API UsdShadeInput CreateInput(const TfToken &name, const SdfValueTypeName &typeName)
Create an input which can either have a value or can be connected.
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
UsdLuxShadowAPI(const UsdSchemaBase &schemaObj)
Construct a UsdLuxShadowAPI on the prim held by schemaObj .
Definition: shadowAPI.h:81
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDLUX_API UsdAttribute GetShadowFalloffAttr() const
The near distance at which shadow falloff begins.
static USDLUX_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
static USDLUX_API UsdLuxShadowAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
USDLUX_API std::vector< UsdShadeInput > GetInputs(bool onlyAuthored=true) const
Inputs are represented by attributes in the &quot;inputs:&quot; namespace.
Represents a value type name, i.e.
Definition: valueTypeName.h:87
The base class for all API schemas.
Scenegraph object for authoring and retrieving numeric, string, and array valued data, sampled over time.
Definition: attribute.h:176
virtual USDLUX_API ~UsdLuxShadowAPI()
Destructor.
This class encapsulates a shader or node-graph input, which is a connectable attribute representing a...
Definition: input.h:48
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:127
USDLUX_API UsdShadeConnectableAPI ConnectableAPI() const
Contructs and returns a UsdShadeConnectableAPI object with this shadow API prim.
Single Apply API schema.
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
USDLUX_API UsdAttribute CreateShadowFalloffAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowFalloffAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
Controls to refine a light&#39;s shadow behavior.
Definition: shadowAPI.h:61
USDLUX_API UsdAttribute CreateShadowEnableAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowEnableAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
USDLUX_API std::vector< UsdShadeOutput > GetOutputs(bool onlyAuthored=true) const
Outputs are represented by attributes in the &quot;outputs:&quot; namespace.
USDLUX_API UsdAttribute GetShadowEnableAttr() const
Enables shadows to be cast by this light.
UsdShadeConnectableAPI is an API schema that provides a common interface for creating outputs and mak...
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a &quot;Prim&quot; as ...
Definition: prim.h:132
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:442
USDLUX_API UsdShadeOutput CreateOutput(const TfToken &name, const SdfValueTypeName &typeName)
Create an output which can either have a value or can be connected.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Definition: shadowAPI.h:67
USDLUX_API UsdAttribute GetShadowFalloffGammaAttr() const
A gamma (i.e., exponential) control over shadow strength with linear distance within the falloff zone...
Contains an asset path and an optional resolved path.
Definition: assetPath.h:47
USDLUX_API UsdAttribute CreateShadowFalloffGammaAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowFalloffGammaAttr(), and also Create vs Get Property Methods for when to use Get vs Creat...
TfType represents a dynamic runtime type.
Definition: type.h:64
Singleton registry that provides access to schema type information and the prim definitions for regis...
USDLUX_API UsdAttribute GetShadowDistanceAttr() const
The maximum distance shadows are cast.
USDLUX_API UsdShadeOutput GetOutput(const TfToken &name) const
Return the requested output if it exists.
This class encapsulates a shader or node-graph output, which is a connectable attribute representing ...
Definition: output.h:47
The base class for all schema types in Usd.
Definition: schemaBase.h:56
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:168
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
USDLUX_API UsdShadeInput GetInput(const TfToken &name) const
Return the requested input if it exists.