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shadowTask.h
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2 // Copyright 2016 Pixar
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24 #ifndef PXR_IMAGING_HDX_SHADOW_TASK_H
25 #define PXR_IMAGING_HDX_SHADOW_TASK_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdx/api.h"
29 #include "pxr/imaging/hdx/version.h"
30 #include "pxr/imaging/hd/enums.h"
31 #include "pxr/imaging/hd/task.h"
32 
33 #include "pxr/base/gf/vec4f.h"
34 #include "pxr/base/gf/vec4d.h"
36 
37 #include <memory>
38 
39 PXR_NAMESPACE_OPEN_SCOPE
40 
41 class GlfSimpleLight;
42 class HdRenderIndex;
43 class HdSceneDelegate;
45 
46 using HdStRenderPassShaderSharedPtr =
47  std::shared_ptr<class HdStRenderPassShader>;
48 using HdStShaderCodeSharedPtr =
49  std::shared_ptr<class HdStShaderCode>;
50 
51 using HdRenderPassSharedPtr = std::shared_ptr<class HdRenderPass>;
52 using HdRenderPassSharedPtrVector = std::vector<HdRenderPassSharedPtr>;
53 using HdStRenderPassStateSharedPtr = std::shared_ptr<class HdStRenderPassState>;
54 using HdStRenderPassStateSharedPtrVector =
55  std::vector<HdStRenderPassStateSharedPtr>;
56 
57 TF_DECLARE_WEAK_AND_REF_PTRS(GlfSimpleShadowArray);
58 
59 struct HdxShadowTaskParams
60 {
61  HdxShadowTaskParams()
62  : overrideColor(0.0)
63  , wireframeColor(0.0)
64  , enableLighting(false)
65  , enableIdRender(false)
66  , enableSceneMaterials(true)
67  , alphaThreshold(0.0)
68  , depthBiasEnable(false)
69  , depthBiasConstantFactor(0.0f)
70  , depthBiasSlopeFactor(1.0f)
71  , depthFunc(HdCmpFuncLEqual)
72  , cullStyle(HdCullStyleBackUnlessDoubleSided)
73  {}
74 
75  // RenderPassState
76  GfVec4f overrideColor;
77  GfVec4f wireframeColor;
78  bool enableLighting;
79  bool enableIdRender;
80  bool enableSceneMaterials;
81  float alphaThreshold;
82  bool depthBiasEnable;
83  float depthBiasConstantFactor;
84  float depthBiasSlopeFactor;
85  HdCompareFunction depthFunc;
86  HdCullStyle cullStyle;
87 };
88 
93 class HdxShadowTask : public HdTask
94 {
95 public:
96  HDX_API
97  HdxShadowTask(HdSceneDelegate* delegate, SdfPath const& id);
98 
99  HDX_API
100  ~HdxShadowTask() override;
101 
103  HDX_API
104  void Sync(HdSceneDelegate* delegate,
105  HdTaskContext* ctx,
106  HdDirtyBits* dirtyBits) override;
107 
109  HDX_API
110  void Prepare(HdTaskContext* ctx,
111  HdRenderIndex* renderIndex) override;
112 
114  HDX_API
115  void Execute(HdTaskContext* ctx) override;
116 
118  HDX_API
119  const TfTokenVector &GetRenderTags() const override;
120 
121 
122 private:
123  void _UpdateDirtyParams(HdStRenderPassStateSharedPtr &renderPassState,
124  HdxShadowTaskParams const &params);
125 
126  HdRenderPassSharedPtrVector _passes;
127  HdStRenderPassStateSharedPtrVector _renderPassStates;
128  HdxShadowTaskParams _params;
129  TfTokenVector _renderTags;
130 
131 
132  HdxShadowTask() = delete;
133  HdxShadowTask(const HdxShadowTask &) = delete;
134  HdxShadowTask &operator =(const HdxShadowTask &) = delete;
135 };
136 
137 // VtValue requirements
138 HDX_API
139 std::ostream& operator<<(std::ostream& out, const HdxShadowTaskParams& pv);
140 HDX_API
141 bool operator==(const HdxShadowTaskParams& lhs, const HdxShadowTaskParams& rhs);
142 HDX_API
143 bool operator!=(const HdxShadowTaskParams& lhs, const HdxShadowTaskParams& rhs);
144 
145 
146 PXR_NAMESPACE_CLOSE_SCOPE
147 
148 #endif //PXR_IMAGING_HDX_SHADOW_TASK_H
HDX_API void Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
Sync the render pass resources.
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Definition: renderIndex.h:116
HDX_API const TfTokenVector & GetRenderTags() const override
Collect Render Tags used by the task.
Standard pointer typedefs.
AR_API bool operator!=(const ArAssetInfo &lhs, const ArAssetInfo &rhs)
A set of rendering parameters used among render passes.
HDX_API void Execute(HdTaskContext *ctx) override
Execute render pass task.
HDX_API void Prepare(HdTaskContext *ctx, HdRenderIndex *renderIndex) override
Prepare the tasks resources.
AR_API bool operator==(const ArAssetInfo &lhs, const ArAssetInfo &rhs)
#define TF_DECLARE_WEAK_AND_REF_PTRS(type)
Define standard weak, ref, and vector pointer types.
Definition: declarePtrs.h:89
Adapter class providing data exchange with the client scene graph.
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:442
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
Basic type for a vector of 4 float components.
Definition: vec4f.h:63
GF_API std::ostream & operator<<(std::ostream &, const GfBBox3d &)
Output a GfBBox3d using the format [(range) matrix zeroArea].
A task for generating shadow maps.
Definition: shadowTask.h:93