UsdHydraTokens provides static, efficient TfTokens for use in all public USD API. More...
Public Attributes | |
const TfToken | HwPrimvar_1 |
"HwPrimvar_1" More... | |
const TfToken | HwPtexTexture_1 |
"HwPtexTexture_1" More... | |
const TfToken | HwUvTexture_1 |
"HwUvTexture_1" More... | |
const TfToken | displayLookBxdf |
"displayLook:bxdf" More... | |
const TfToken | infoFilename |
"info:filename" More... | |
const TfToken | infoVarname |
"info:varname" More... | |
const TfToken | textureMemory |
"textureMemory" More... | |
const TfToken | frame |
"frame" More... | |
const TfToken | uv |
"uv" More... | |
const TfToken | wrapS |
"wrapS" More... | |
const TfToken | wrapT |
"wrapT" More... | |
const TfToken | black |
"black" More... | |
const TfToken | clamp |
"clamp" More... | |
const TfToken | mirror |
"mirror" More... | |
const TfToken | repeat |
"repeat" More... | |
const TfToken | useMetadata |
"useMetadata" More... | |
const TfToken | magFilter |
"magFilter" More... | |
const TfToken | minFilter |
"minFilter" More... | |
const TfToken | linearMipmapLinear |
"linearMipmapLinear" More... | |
const TfToken | linearMipmapNearest |
"linearMipmapNearest" More... | |
const TfToken | nearestMipmapNearest |
"nearestMipmapNearest" More... | |
const TfToken | linear |
"linear" More... | |
const TfToken | nearest |
"nearest" More... | |
const TfToken | nearestMipmapLinear |
"nearestMipmapLinear" More... | |
const TfToken | faceIndex |
"faceIndex" More... | |
const TfToken | faceOffset |
"faceOffset" More... | |
const std::vector< TfToken > | allTokens |
A vector of all of the tokens listed above. More... | |
UsdHydraTokens provides static, efficient TfTokens for use in all public USD API.
These tokens were auto-generated from the deprecated UsdHydra schemas. They represent property names, shader input names and associated values. The schemas have been deleted, but these tokens are being kept alive to assist with the gradual transition to the new style hydra shaders that are based off of the new shader registry.
const std::vector<TfToken> allTokens |
const TfToken black |
const TfToken clamp |
const TfToken displayLookBxdf |
"displayLook:bxdf"
Relationship on a material that targets the "bxdf" or the surface shader prim.
const TfToken faceIndex |
const TfToken faceOffset |
const TfToken frame |
const TfToken HwPrimvar_1 |
const TfToken HwPtexTexture_1 |
const TfToken HwUvTexture_1 |
const TfToken infoFilename |
const TfToken linear |
const TfToken linearMipmapLinear |
"linearMipmapLinear"
See https://www.opengl.org/wiki/Sampler_Object , Possible value for the "minFilter" input on a UvTexture shader.
const TfToken linearMipmapNearest |
"linearMipmapNearest"
See https://www.opengl.org/wiki/Sampler_Object Possible value for the "minFilter" input on a UvTexture shader.
const TfToken magFilter |
const TfToken minFilter |
const TfToken mirror |
const TfToken nearest |
const TfToken nearestMipmapLinear |
"nearestMipmapLinear"
See https://www.opengl.org/wiki/Sampler_Object Possible value for "minFilter" and "magFilter" inputs on a UvTexture shader.
const TfToken nearestMipmapNearest |
"nearestMipmapNearest"
See https://www.opengl.org/wiki/Sampler_Object Possible value for the "minFilter" input on a UvTexture shader.
const TfToken repeat |
const TfToken textureMemory |
const TfToken useMetadata |
"useMetadata"
Possible value for "wrapT" and "wrapS" inputs on a "UvTexture" shader prim. Causes the wrap value to be loaded from the texture file instead of being specified in the prim. If the texture file doesn't support metadata or the metadata doesn't contain a wrap mode, the "black" wrap mode is used.
const TfToken uv |
const TfToken wrapS |
const TfToken wrapT |