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textureAPI.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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13 //
14 // You may obtain a copy of the Apache License at
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19 // distributed under the Apache License with the above modification is
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23 //
24 #ifndef USDRI_GENERATED_TEXTUREAPI_H
25 #define USDRI_GENERATED_TEXTUREAPI_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdRi/api.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdRi/tokens.h"
35 
36 #include "pxr/base/vt/value.h"
37 
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/vec3f.h"
40 #include "pxr/base/gf/matrix4d.h"
41 
42 #include "pxr/base/tf/token.h"
43 #include "pxr/base/tf/type.h"
44 
45 PXR_NAMESPACE_OPEN_SCOPE
46 
47 class SdfAssetPath;
48 
49 // -------------------------------------------------------------------------- //
50 // RITEXTUREAPI //
51 // -------------------------------------------------------------------------- //
52 
62 {
63 public:
68 
73  explicit UsdRiTextureAPI(const UsdPrim& prim=UsdPrim())
74  : UsdAPISchemaBase(prim)
75  {
76  }
77 
81  explicit UsdRiTextureAPI(const UsdSchemaBase& schemaObj)
82  : UsdAPISchemaBase(schemaObj)
83  {
84  }
85 
87  USDRI_API
88  virtual ~UsdRiTextureAPI();
89 
93  USDRI_API
94  static const TfTokenVector &
95  GetSchemaAttributeNames(bool includeInherited=true);
96 
106  USDRI_API
107  static UsdRiTextureAPI
108  Get(const UsdStagePtr &stage, const SdfPath &path);
109 
110 
127  USDRI_API
128  static bool
129  CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
130 
146  USDRI_API
147  static UsdRiTextureAPI
148  Apply(const UsdPrim &prim);
149 
150 protected:
154  USDRI_API
155  UsdSchemaKind _GetSchemaKind() const override;
156 
157 private:
158  // needs to invoke _GetStaticTfType.
159  friend class UsdSchemaRegistry;
160  USDRI_API
161  static const TfType &_GetStaticTfType();
162 
163  static bool _IsTypedSchema();
164 
165  // override SchemaBase virtuals.
166  USDRI_API
167  const TfType &_GetTfType() const override;
168 
169 public:
170  // --------------------------------------------------------------------- //
171  // RITEXTUREGAMMA
172  // --------------------------------------------------------------------- //
180  USDRI_API
182 
188  USDRI_API
189  UsdAttribute CreateRiTextureGammaAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
190 
191 public:
192  // --------------------------------------------------------------------- //
193  // RITEXTURESATURATION
194  // --------------------------------------------------------------------- //
202  USDRI_API
204 
210  USDRI_API
211  UsdAttribute CreateRiTextureSaturationAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
212 
213 public:
214  // ===================================================================== //
215  // Feel free to add custom code below this line, it will be preserved by
216  // the code generator.
217  //
218  // Just remember to:
219  // - Close the class declaration with };
220  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
221  // - Close the include guard with #endif
222  // ===================================================================== //
223  // --(BEGIN CUSTOM CODE)--
224 };
225 
226 PXR_NAMESPACE_CLOSE_SCOPE
227 
228 #endif
static USDRI_API UsdRiTextureAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
static USDRI_API UsdRiTextureAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdRiTextureAPI holding the prim adhering to this schema at path on stage.
UsdRiTextureAPI(const UsdSchemaBase &schemaObj)
Construct a UsdRiTextureAPI on the prim held by schemaObj .
Definition: textureAPI.h:81
The base class for all API schemas.
Scenegraph object for authoring and retrieving numeric, string, and array valued data, sampled over time.
Definition: attribute.h:176
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Definition: textureAPI.h:67
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:127
Single Apply API schema.
static USDRI_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
USDRI_API UsdAttribute GetRiTextureGammaAttr() const
Gamma-correct the texture.
USDRI_API UsdAttribute GetRiTextureSaturationAttr() const
Adjust the texture's saturation.
static USDRI_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:132
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:442
USDRI_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:288
USDRI_API UsdAttribute CreateRiTextureSaturationAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetRiTextureSaturationAttr(), and also Create vs Get Property Methods for when to use Get vs Crea...
USDRI_API UsdAttribute CreateRiTextureGammaAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetRiTextureGammaAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
virtual USDRI_API ~UsdRiTextureAPI()
Destructor.
Contains an asset path and an optional resolved path.
Definition: assetPath.h:47
TfType represents a dynamic runtime type.
Definition: type.h:64
Singleton registry that provides access to schema type information and the prim definitions for regis...
The base class for all schema types in Usd.
Definition: schemaBase.h:56
UsdRiTextureAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdRiTextureAPI on UsdPrim prim .
Definition: textureAPI.h:73
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:168
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...