24 #ifndef USDRI_GENERATED_TEXTUREAPI_H
25 #define USDRI_GENERATED_TEXTUREAPI_H
30 #include "pxr/usd/usdRi/api.h"
36 #include "pxr/base/vt/value.h"
43 #include "pxr/base/tf/type.h"
45 PXR_NAMESPACE_OPEN_SCOPE
108 Get(
const UsdStagePtr &stage,
const SdfPath &path);
161 static const TfType &_GetStaticTfType();
163 static bool _IsTypedSchema();
167 const TfType &_GetTfType()
const override;
226 PXR_NAMESPACE_CLOSE_SCOPE
static USDRI_API UsdRiTextureAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
static USDRI_API UsdRiTextureAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdRiTextureAPI holding the prim adhering to this schema at path on stage.
UsdRiTextureAPI(const UsdSchemaBase &schemaObj)
Construct a UsdRiTextureAPI on the prim held by schemaObj .
The base class for all API schemas.
Scenegraph object for authoring and retrieving numeric, string, and array valued data, sampled over time.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
static USDRI_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
USDRI_API UsdAttribute GetRiTextureGammaAttr() const
Gamma-correct the texture.
USDRI_API UsdAttribute GetRiTextureSaturationAttr() const
Adjust the texture's saturation.
static USDRI_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
std::vector< TfToken > TfTokenVector
Convenience types.
USDRI_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
A path value used to locate objects in layers or scenegraphs.
USDRI_API UsdAttribute CreateRiTextureSaturationAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetRiTextureSaturationAttr(), and also Create vs Get Property Methods for when to use Get vs Crea...
USDRI_API UsdAttribute CreateRiTextureGammaAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetRiTextureGammaAttr(), and also Create vs Get Property Methods for when to use Get vs Create...
virtual USDRI_API ~UsdRiTextureAPI()
Destructor.
Contains an asset path and an optional resolved path.
TfType represents a dynamic runtime type.
Singleton registry that provides access to schema type information and the prim definitions for regis...
The base class for all schema types in Usd.
UsdRiTextureAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdRiTextureAPI on UsdPrim prim .
Provides a container which may hold any type, and provides introspection and iteration over array typ...
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...