Jonathan Hoffman, Matt Kuruc, Junyi Ling, Alex Marino, George Nguyen, Sasha Ouellet
Abstract:
The art direction of Souls version of New York City sought a highly detailed "hypertextural" style to contrast the ethereal volumetric world our characters visit later in the film. The Soul characters team identified that increasing the detail of our garment assets heightened the separation between the two worlds. To help establish this highly detailed look, the team developed a render-time deformation pipeline for geometric thread detail.
Paper (PDF)