High-Quality Rendering Using Ray Tracing and Photon Mapping

Henrik Wann Jensen, Per H. Christensen


Detailed descriptions of the ray-tracing and photon-mapping algorithms for rendering complex scenes with indirect illumination, caustics, participating media, and subsurface scattering. The emphasis is on the practical insight necessary to use and implement these algorithms in production of high-quality image in movies, games, architecture, etc.

Paper (PDF)

Available as Siggraph 2007 course notes, Course Number 8