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d3d11PatchTable.h
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1//
2// Copyright 2015 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24
25#ifndef OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
26#define OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
27
28#include "../version.h"
29
30#include <vector>
31#include "../far/patchDescriptor.h"
32#include "../osd/nonCopyable.h"
33#include "../osd/types.h"
34
35struct ID3D11Buffer;
36struct ID3D11ShaderResourceView;
37struct ID3D11Device;
38struct ID3D11DeviceContext;
39
40namespace OpenSubdiv {
41namespace OPENSUBDIV_VERSION {
42
43namespace Far{
44 class PatchTable;
45};
46
47namespace Osd {
48
49class D3D11PatchTable : private NonCopyable<D3D11PatchTable> {
50public:
51 typedef ID3D11Buffer * VertexBufferBinding;
52
55
56 template<typename DEVICE_CONTEXT>
57 static D3D11PatchTable *Create(Far::PatchTable const *farPatchTable,
58 DEVICE_CONTEXT context) {
59 return Create(farPatchTable, context->GetDeviceContext());
60 }
61
62 static D3D11PatchTable *Create(Far::PatchTable const *farPatchTable,
63 ID3D11DeviceContext *deviceContext);
64
66 return _patchArrays;
67 }
68
70 ID3D11Buffer* GetPatchIndexBuffer() const {
71 return _indexBuffer;
72 }
73
75 ID3D11ShaderResourceView* GetPatchParamSRV() const {
77 }
78
79protected:
80 // allocate buffers from patchTable
81 bool allocate(Far::PatchTable const *farPatchTable,
82 ID3D11DeviceContext *deviceContext);
83
85
86 ID3D11Buffer *_indexBuffer;
87 ID3D11Buffer *_patchParamBuffer;
88 ID3D11ShaderResourceView *_patchParamBufferSRV;
89};
90
91
92} // end namespace Osd
93
94} // end namespace OPENSUBDIV_VERSION
95using namespace OPENSUBDIV_VERSION;
96
97} // end namespace OpenSubdiv
98
99#endif // OPENSUBDIV3_OSD_GL_PATCH_TABLE_H
std::vector< PatchArray > PatchArrayVector
Definition: types.h:132
Container for arrays of parametric patches.
Definition: patchTable.h:55
static D3D11PatchTable * Create(Far::PatchTable const *farPatchTable, DEVICE_CONTEXT context)
PatchArrayVector const & GetPatchArrays() const
bool allocate(Far::PatchTable const *farPatchTable, ID3D11DeviceContext *deviceContext)
ID3D11Buffer * GetPatchIndexBuffer() const
Returns the index buffer containing the patch control vertices.
static D3D11PatchTable * Create(Far::PatchTable const *farPatchTable, ID3D11DeviceContext *deviceContext)
ID3D11ShaderResourceView * GetPatchParamSRV() const
Returns the SRV containing the patch parameter.