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d3d11VertexBuffer.h
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1//
2// Copyright 2013 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://opensubdiv.org/license.
6//
7
8#ifndef OPENSUBDIV3_OSD_D3D11_VERTEX_BUFFER_H
9#define OPENSUBDIV3_OSD_D3D11_VERTEX_BUFFER_H
10
11#include "../version.h"
12
13struct ID3D11Buffer;
14struct ID3D11Device;
15struct ID3D11DeviceContext;
16struct ID3D11UnorderedAccessView;
17
18namespace OpenSubdiv {
19namespace OPENSUBDIV_VERSION {
20
21namespace Osd {
22
30public:
32 static D3D11VertexBuffer * Create(int numElements, int numVertices,
33 ID3D11DeviceContext *deviceContext);
34
37
40 void UpdateData(const float *src, int startVertex, int numVertices,
41 ID3D11DeviceContext *deviceContext);
42
44 int GetNumElements() const;
45
47 int GetNumVertices() const;
48
50 ID3D11Buffer *BindD3D11Buffer(ID3D11DeviceContext *deviceContext);
51
53 ID3D11Buffer *BindVBO(ID3D11DeviceContext *deviceContext) {
54 return BindD3D11Buffer(deviceContext);
55 }
56
58 ID3D11UnorderedAccessView *BindD3D11UAV(ID3D11DeviceContext *deviceContext);
59
60protected:
62 D3D11VertexBuffer(int numElements, int numVertices);
63
64 // Allocates D3D11 buffer
65 bool allocate(ID3D11Device *device);
66
67private:
68 int _numElements;
69 int _numVertices;
70 ID3D11Buffer *_buffer;
71 ID3D11Buffer *_uploadBuffer;
72 ID3D11UnorderedAccessView *_uav;
73};
74
75} // end namespace Osd
76
77} // end namespace OPENSUBDIV_VERSION
78using namespace OPENSUBDIV_VERSION;
79
80} // end namespace OpenSubdiv
81
82#endif // OPENSUBDIV3_OSD_D3D11_VERTEX_BUFFER_H
Concrete vertex buffer class for DirectX subdivision and DirectX drawing.
int GetNumElements() const
Returns how many elements defined in this vertex buffer.
void UpdateData(const float *src, int startVertex, int numVertices, ID3D11DeviceContext *deviceContext)
static D3D11VertexBuffer * Create(int numElements, int numVertices, ID3D11DeviceContext *deviceContext)
Creator. Returns NULL if error.
D3D11VertexBuffer(int numElements, int numVertices)
Constructor.
int GetNumVertices() const
Returns how many vertices allocated in this vertex buffer.
ID3D11Buffer * BindD3D11Buffer(ID3D11DeviceContext *deviceContext)
Returns the D3D11 buffer object.
ID3D11UnorderedAccessView * BindD3D11UAV(ID3D11DeviceContext *deviceContext)
Returns the D3D11 UAV.
ID3D11Buffer * BindVBO(ID3D11DeviceContext *deviceContext)
Returns the D3D11 buffer object (for Osd::Mesh interface)