25 #ifndef OPENSUBDIV3_OSD_GL_VERTEX_BUFFER_H 26 #define OPENSUBDIV3_OSD_GL_VERTEX_BUFFER_H 28 #include "../version.h" 30 #include "../osd/opengl.h" 34 namespace OPENSUBDIV_VERSION {
48 void *deviceContext = NULL);
55 void UpdateData(
const float *src,
int startVertex,
int numVertices,
56 void *deviceContext = NULL);
65 GLuint
BindVBO(
void *deviceContext = NULL);
84 using namespace OPENSUBDIV_VERSION;
88 #endif // OPENSUBDIV3_OSD_GL_VERTEX_BUFFER_H ~GLVertexBuffer()
Destructor.
GLuint BindVBO(void *deviceContext=NULL)
Returns the GL buffer object.
static GLVertexBuffer * Create(int numElements, int numVertices, void *deviceContext=NULL)
Creator. Returns NULL if error.
int GetNumVertices() const
Returns how many vertices allocated in this vertex buffer.
int GetNumElements() const
Returns how many elements defined in this vertex buffer.
Concrete vertex buffer class for GLSL subdivision and OpenGL drawing.
GLVertexBuffer(int numElements, int numVertices)
Constructor.
void UpdateData(const float *src, int startVertex, int numVertices, void *deviceContext=NULL)