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8#ifndef OPENSUBDIV3_OSD_OPENGL_H
9#define OPENSUBDIV3_OSD_OPENGL_H
12 #include "TargetConditionals.h"
13 #if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
14 #include <OpenGLES/ES2/gl.h>
16 #if defined(OSD_USES_GLEW)
19 #include <OpenGL/gl3.h>
23 #include <GLES2/gl2.h>
26 #define WIN32_LEAN_AND_MEAN
29 #if defined(OSD_USES_GLEW)