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crease.h
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1//
2// Copyright 2014 DreamWorks Animation LLC.
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef OPENSUBDIV3_SDC_CREASE_H
25#define OPENSUBDIV3_SDC_CREASE_H
26
27#include "../version.h"
28
29#include "../sdc/options.h"
30
31namespace OpenSubdiv {
32namespace OPENSUBDIV_VERSION {
33
34namespace Sdc {
35
61
62class Crease {
63public:
65
67 static float const SHARPNESS_SMOOTH; // = 0.0f, do we really need this?
68 static float const SHARPNESS_INFINITE; // = 10.0f;
69
70 static bool IsSmooth(float sharpness) { return sharpness <= SHARPNESS_SMOOTH; }
71 static bool IsSharp(float sharpness) { return sharpness > SHARPNESS_SMOOTH; }
72 static bool IsInfinite(float sharpness) { return sharpness >= SHARPNESS_INFINITE; }
73 static bool IsSemiSharp(float sharpness) { return (SHARPNESS_SMOOTH < sharpness) && (sharpness < SHARPNESS_INFINITE); }
75
82 enum Rule {
84 RULE_SMOOTH = (1 << 0),
85 RULE_DART = (1 << 1),
86 RULE_CREASE = (1 << 2),
87 RULE_CORNER = (1 << 3)
88 };
89
90public:
91 Crease() : _options() { }
92 Crease(Options const& options) : _options(options) { }
93 ~Crease() { }
94
95 bool IsUniform() const { return _options.GetCreasingMethod() == Options::CREASE_UNIFORM; }
96
98
104 float SharpenBoundaryEdge(float edgeSharpness) const;
105 float SharpenBoundaryVertex(float edgeSharpness) const;
106
107 // For future consideration
108 //float SharpenNonManifoldEdge(float edgeSharpness) const;
109 //float SharpenNonManifoldVertex(float edgeSharpness) const;
111
113
124 float SubdivideUniformSharpness(float vertexOrEdgeSharpness) const;
125
126 float SubdivideVertexSharpness(float vertexSharpness) const;
127
128 float SubdivideEdgeSharpnessAtVertex(float edgeSharpness,
129 int incidentEdgeCountAtEndVertex,
130 float const* edgeSharpnessAroundEndVertex) const;
131
132 void SubdivideEdgeSharpnessesAroundVertex(int incidentEdgeCountAtVertex,
133 float const* incidentEdgeSharpnessAroundVertex,
134 float* childEdgesSharpnessAroundVertex) const;
136
138
144 Rule DetermineVertexVertexRule(float vertexSharpness,
145 int incidentEdgeCount,
146 float const* incidentEdgeSharpness) const;
147 Rule DetermineVertexVertexRule(float vertexSharpness,
148 int sharpEdgeCount) const;
150
162 float ComputeFractionalWeightAtVertex(float vertexSharpness,
163 float childVertexSharpness,
164 int incidentEdgeCount,
165 float const* incidentEdgeSharpness,
166 float const* childEdgesSharpness) const;
167
168 void GetSharpEdgePairOfCrease(float const * incidentEdgeSharpness,
169 int incidentEdgeCount,
170 int sharpEdgePair[2]) const;
171
172 // Would these really help? Maybe only need Rules for the vertex-vertex case...
173 //
174 // Rule DetermineEdgeVertexRule(float parentEdgeSharpness) const;
175 // Rule DetermineEdgeVertexRule(float childEdge1Sharpness, float childEdge2Sharpness) const;
176
177protected:
178 float decrementSharpness(float sharpness) const;
179
180private:
181 Options _options;
182};
183
184
185//
186// Inline declarations:
187//
188inline float
189Crease::SharpenBoundaryEdge(float /* edgeSharpness */) const {
190
191 //
192 // Despite the presence of the BOUNDARY_NONE option, boundary edges are always sharpened.
193 // Much of the code relies on sharpness to indicate boundaries to avoid the more complex
194 // topological inspection
195 //
196 return SHARPNESS_INFINITE;
197}
198
199inline float
200Crease::SharpenBoundaryVertex(float vertexSharpness) const {
201
203 SHARPNESS_INFINITE : vertexSharpness;
204}
205
206inline float
207Crease::decrementSharpness(float sharpness) const {
208
209 if (IsSmooth(sharpness)) return Crease::SHARPNESS_SMOOTH; // redundant but most common
210 if (IsInfinite(sharpness)) return Crease::SHARPNESS_INFINITE;
211 if (sharpness > 1.0f) return (sharpness - 1.0f);
213}
214
215inline float
216Crease::SubdivideUniformSharpness(float vertexOrEdgeSharpness) const {
217
218 return decrementSharpness(vertexOrEdgeSharpness);
219}
220
221inline float
222Crease::SubdivideVertexSharpness(float vertexSharpness) const {
223
224 return decrementSharpness(vertexSharpness);
225}
226
227inline void
228Crease::GetSharpEdgePairOfCrease(float const * incidentEdgeSharpness, int incidentEdgeCount,
229 int sharpEdgePair[2]) const {
230
231 // Only to be called when a crease is present at a vertex -- exactly two sharp
232 // edges are expected here:
233 //
234 sharpEdgePair[0] = 0;
235 while (IsSmooth(incidentEdgeSharpness[sharpEdgePair[0]])) ++ sharpEdgePair[0];
236
237 sharpEdgePair[1] = incidentEdgeCount - 1;
238 while (IsSmooth(incidentEdgeSharpness[sharpEdgePair[1]])) -- sharpEdgePair[1];
239}
240
241} // end namespace sdc
242
243} // end namespace OPENSUBDIV_VERSION
244using namespace OPENSUBDIV_VERSION;
245} // end namespace OpenSubdiv
246
247#endif /* OPENSUBDIV3_SDC_CREASE_H */
Types, constants and utilities related to semi-sharp creasing – whose implementation is independent o...
Definition: crease.h:62
float SubdivideVertexSharpness(float vertexSharpness) const
Definition: crease.h:222
static bool IsInfinite(float sharpness)
Definition: crease.h:72
float SharpenBoundaryVertex(float edgeSharpness) const
Definition: crease.h:200
void GetSharpEdgePairOfCrease(float const *incidentEdgeSharpness, int incidentEdgeCount, int sharpEdgePair[2]) const
Definition: crease.h:228
Rule DetermineVertexVertexRule(float vertexSharpness, int incidentEdgeCount, float const *incidentEdgeSharpness) const
float decrementSharpness(float sharpness) const
Definition: crease.h:207
static bool IsSmooth(float sharpness)
Definition: crease.h:70
Rule DetermineVertexVertexRule(float vertexSharpness, int sharpEdgeCount) const
static bool IsSemiSharp(float sharpness)
Definition: crease.h:73
Crease(Options const &options)
Definition: crease.h:92
void SubdivideEdgeSharpnessesAroundVertex(int incidentEdgeCountAtVertex, float const *incidentEdgeSharpnessAroundVertex, float *childEdgesSharpnessAroundVertex) const
float SubdivideUniformSharpness(float vertexOrEdgeSharpness) const
Definition: crease.h:216
float SharpenBoundaryEdge(float edgeSharpness) const
Definition: crease.h:189
float ComputeFractionalWeightAtVertex(float vertexSharpness, float childVertexSharpness, int incidentEdgeCount, float const *incidentEdgeSharpness, float const *childEdgesSharpness) const
Transitional weighting: When the rules applicable to a parent vertex and its child differ,...
float SubdivideEdgeSharpnessAtVertex(float edgeSharpness, int incidentEdgeCountAtEndVertex, float const *edgeSharpnessAroundEndVertex) const
static bool IsSharp(float sharpness)
Definition: crease.h:71
All supported options applying to subdivision scheme.
Definition: options.h:51
CreasingMethod GetCreasingMethod() const
Get edge crease rule.
Definition: options.h:101
VtxBoundaryInterpolation GetVtxBoundaryInterpolation() const
Get vertex boundary interpolation rule.
Definition: options.h:89