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sparseSelector.h
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1//
2// Copyright 2014 DreamWorks Animation LLC.
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef OPENSUBDIV3_VTR_SPARSE_SELECTOR_H
25#define OPENSUBDIV3_VTR_SPARSE_SELECTOR_H
26
27#include "../version.h"
28
29#include "../vtr/types.h"
30#include "../vtr/refinement.h"
31
32#include <vector>
33
34namespace OpenSubdiv {
35namespace OPENSUBDIV_VERSION {
36
37namespace Vtr {
38namespace internal {
39
40//
41// SparseSelector:
42// Class supporting "selection" of components in a Level for sparse Refinement.
43// The term "selection" here implies interest in the limit for that component, i.e.
44// the limit point for a selected vertex, the limit patch for a face, etc. So this
45// class is responsible for ensuring that all neighboring components required to
46// support the limit of those selected are included in the refinement.
47//
48// This class is associated with (and constructed given) a Refinement and its role
49// is to initialize that Refinement instance for eventual sparse refinement. So it
50// is a friend of and expected to modify the Refinement as part of the selection.
51// Given its simplicity and scope it may be worth nesting it in Vtr::Refinement.
52//
53// While all three component types -- vertices, edges and faces -- can be selected,
54// only selection of faces is currently used and actively supported as part of the
55// feature-adaptive refinement.
56//
57class SparseSelector {
58
59public:
60 SparseSelector(Refinement& refine) : _refine(&refine), _selected(false) { }
61 ~SparseSelector() { }
62
63 void setRefinement(Refinement& refine) { _refine = &refine; }
64 Refinement& getRefinement() const { return *_refine; }
65
66 bool isSelectionEmpty() const { return !_selected; }
67
68 //
69 // Methods for selecting (and marking) components for refinement. All component indices
70 // refer to components in the parent:
71 //
72 void selectVertex(Index pVertex);
73 void selectEdge( Index pEdge);
74 void selectFace( Index pFace);
75
76private:
77 SparseSelector() : _refine(0), _selected(false) { }
78
79 bool wasVertexSelected(Index pVertex) const { return _refine->getParentVertexSparseTag(pVertex)._selected; }
80 bool wasEdgeSelected( Index pEdge) const { return _refine->getParentEdgeSparseTag(pEdge)._selected; }
81 bool wasFaceSelected( Index pFace) const { return _refine->getParentFaceSparseTag(pFace)._selected; }
82
83 void markVertexSelected(Index pVertex) const { _refine->getParentVertexSparseTag(pVertex)._selected = true; }
84 void markEdgeSelected( Index pEdge) const { _refine->getParentEdgeSparseTag(pEdge)._selected = true; }
85 void markFaceSelected( Index pFace) const { _refine->getParentFaceSparseTag(pFace)._selected = true; }
86
87 void initializeSelection();
88
89private:
90 Refinement* _refine;
91 bool _selected;
92};
93
94} // end namespace internal
95} // end namespace Vtr
96
97} // end namespace OPENSUBDIV_VERSION
98using namespace OPENSUBDIV_VERSION;
99} // end namespace OpenSubdiv
100
101#endif /* OPENSUBDIV3_VTR_SPARSE_SELECTOR_H */