#include <d3d11PatchTable.h>
Definition at line 49 of file d3d11PatchTable.h.
◆ VertexBufferBinding
◆ D3D11PatchTable()
◆ ~D3D11PatchTable()
◆ allocate()
bool allocate |
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Far::PatchTable const * |
farPatchTable, |
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ID3D11DeviceContext * |
deviceContext |
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) |
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protected |
◆ Create() [1/2]
◆ Create() [2/2]
◆ GetPatchArrays()
◆ GetPatchIndexBuffer()
ID3D11Buffer * GetPatchIndexBuffer |
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const |
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inline |
Returns the index buffer containing the patch control vertices.
Definition at line 70 of file d3d11PatchTable.h.
◆ GetPatchParamSRV()
ID3D11ShaderResourceView * GetPatchParamSRV |
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const |
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inline |
Returns the SRV containing the patch parameter.
Definition at line 75 of file d3d11PatchTable.h.
◆ _indexBuffer
ID3D11Buffer* _indexBuffer |
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protected |
◆ _patchArrays
◆ _patchParamBuffer
ID3D11Buffer* _patchParamBuffer |
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protected |
◆ _patchParamBufferSRV
ID3D11ShaderResourceView* _patchParamBufferSRV |
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protected |
The documentation for this class was generated from the following file: