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Saturday, July 20
DigiPro Conference
Bill Polson of Pixar will give an overview of OpenSubdiv.
Pixar's OpenSubdiv -
Sunday, July 21
Production Session: The Open Source Swimming Hole
2:00-3:30: Room 303 AB
Bill Polson of Pixar will appear on a panel.
The Open Source Swimming Hole -
Tuesday, July 23
OpenSubdiv Course
2:00-5:15: Room 304 AD
Microsoft, Pixar, DigitalFish, and Motorola Mobility are collaborating on this course.
OpenSubdiv From Research to Industry AdoptionOpenSubdiv BOF
5:30-6:30: Hilton El Capitan AB
After sitting through the course, come and grab a beer! Event hosted by DigitalFish.
OpenSubdiv BOFAutodesk User Group
The user group meets from 6-10.
Pixar will show recent work to integrate OpenSubdiv into Maya.Wednesday, July 24
Demo: OpenSubdiv
4:00-4:30: NVIDIA Booth on show floor
Presenters: Dirk Van Gelder
NVIDIA Visual Computing TheaterThursday, July 25
Demo: OpenSubdiv
11:00-12:00: Pixar/RenderMan Booth, Exhibit Hall
Presenter: Manuel Kraemer
RenderMan Speaker Schedule SIGGRAPH 2013
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Saturday, July 20
DigiPro Conference Keynote
2:15-3:15
Tony DeRose of Pixar will survey a number of current and recent projects underway in the Research Group at Pixar..
Recent Research at Pixar -
Tuesday, July 23
Demo: Water Simulation
11:00-12:00, Pixar/Renderman Booth, Exhibit Hall
Presenter: Chris HorvathDemo: Using OptiX™ for Lighting Preview in a Katana-Based Production Pipeline
4:00-4:30: NVIDIA Booth, Exhibit Hall
Presenter: Danny Nahmias
NVIDIA Visual Computing Theater -
Wednesday, July 24
Course: Multithreading and VFX
9-12:15: Room 304 A-D
Explore the use of parallel programming in VFX.
Course DescriptionTalk: TidScene: Pixar's Pipeline Backplane
9:00am: Hall B
Session Description, Put That in Your Pipe!Demo: Slim CoShaders for Monsters University
11:00-12:00, Pixar/Renderman Booth, Exhibit Hall
Presenter: Davide PesareDemo: Using NVIDIA GPUs for Real Time Hair Preview on Monsters University
11:20-11:50: NVIDIA Booth, Exhibit Hall
Presenter: David Yu
NVIDIA Visual Computing TheaterDemo: Using OptiX™ for Lighting Preview in a Katana-Based Production Pipeline
2:00-2:30: NVIDIA Booth, Exhibit Hall
Presenter: Danny Nahmias
NVIDIA Visual Computing TheaterTechnical Paper: Stylizing Animation By Example
3:45-5:35: Ballroom D
Summary -
Thursday, July 25
Course: Physically Based Shading in Theory and Practice
9-12:15: Ballroom AB
Course DescriptionDemo: Using OptiX™ for Lighting Preview in a Katana-Based Production Pipeline
10:40-11:10: NVIDIA Booth, Exhibit Hall
Presenter: Danny Nahmias
NVIDIA Visual Computing Theater
Pixar Software Projects Events