24#ifndef EXT_RMANPKG_25_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_DISPLAY_FILTER_H
25#define EXT_RMANPKG_25_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_DISPLAY_FILTER_H
28#include "pxr/imaging/hd/sprim.h"
29#include "pxr/imaging/hd/material.h"
33PXR_NAMESPACE_OPEN_SCOPE
35class HdPrman_RenderParam;
37class HdPrman_DisplayFilter :
public HdSprim
40 HdPrman_DisplayFilter(
SdfPath const&
id);
44 HdDirtyBits *dirtyBits)
override;
52 HdPrman_RenderParam *renderParam,
59PXR_NAMESPACE_CLOSE_SCOPE
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
Sprim (state prim) is a base class of managing state for non-drawable scene entity (e....
virtual HD_API void Finalize(HdRenderParam *renderParam)
Finalizes object resources.
virtual HdDirtyBits GetInitialDirtyBitsMask() const =0
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of thi...
virtual void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits)=0
Synchronizes state from the delegate to this object.
A path value used to locate objects in layers or scenegraphs.
Describes an instance of a node within a network A node contains a (shader) type identifier,...