24#ifndef USDLUX_GENERATED_DOMELIGHT_H
25#define USDLUX_GENERATED_DOMELIGHT_H
30#include "pxr/usd/usdLux/api.h"
36#include "pxr/base/vt/value.h"
43#include "pxr/base/tf/type.h"
45PXR_NAMESPACE_OPEN_SCOPE
174 static const TfType &_GetStaticTfType();
176 static bool _IsTypedSchema();
180 const TfType &_GetTfType()
const override;
302PXR_NAMESPACE_CLOSE_SCOPE
Contains an asset path and an optional resolved path.
A path value used to locate objects in layers or scenegraphs.
TfType represents a dynamic runtime type.
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Light emitted inward from a distant external environment, such as a sky or IBL light probe.
USDLUX_API UsdAttribute CreateTextureFormatAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetTextureFormatAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdAttribute CreateGuideRadiusAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetGuideRadiusAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API void OrientToStageUpAxis() const
Adds a transformation op, if neeeded, to orient the dome to align with the stage's up axis.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
USDLUX_API UsdAttribute CreateTextureFileAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetTextureFileAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdRelationship GetPortalsRel() const
Optional portals to guide light sampling.
static USDLUX_API UsdLuxDomeLight Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
USDLUX_API UsdRelationship CreatePortalsRel() const
See GetPortalsRel(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdAttribute GetGuideRadiusAttr() const
The radius of guide geometry to use to visualize the dome light.
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
USDLUX_API UsdAttribute GetTextureFileAttr() const
A color texture to use on the dome, such as an HDR (high dynamic range) texture intended for IBL (ima...
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
virtual USDLUX_API ~UsdLuxDomeLight()
Destructor.
UsdLuxDomeLight(const UsdSchemaBase &schemaObj)
Construct a UsdLuxDomeLight on the prim held by schemaObj .
UsdLuxDomeLight(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxDomeLight on UsdPrim prim .
USDLUX_API UsdAttribute GetTextureFormatAttr() const
Specifies the parameterization of the color map file.
static USDLUX_API UsdLuxDomeLight Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxDomeLight holding the prim adhering to this schema at path on stage.
Base class for intrinsic lights that are not boundable.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
A UsdRelationship creates dependencies between scenegraph objects by allowing a prim to target other ...
The base class for all schema types in Usd.
Singleton registry that provides access to schema type information and the prim definitions for regis...
Provides a container which may hold any type, and provides introspection and iteration over array typ...
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.