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geometryLightAdapter.h
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1//
2// Copyright 2021 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
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23//
24#ifndef PXR_USD_IMAGING_USD_IMAGING_GEOMETRY_LIGHT_ADAPTER_H
25#define PXR_USD_IMAGING_USD_IMAGING_GEOMETRY_LIGHT_ADAPTER_H
26
28
29#include "pxr/pxr.h"
30#include "pxr/usdImaging/usdImaging/api.h"
32
33PXR_NAMESPACE_OPEN_SCOPE
34
35
36class UsdPrim;
37
43public:
45
48 {}
49
50 USDIMAGING_API
52
53 USDIMAGING_API
54 virtual SdfPath Populate(UsdPrim const& prim,
56 UsdImagingInstancerContext const* instancerContext = NULL);
57
58 USDIMAGING_API
59 virtual bool IsSupported(UsdImagingIndexProxy const* index) const;
60
61protected:
62 virtual void _RemovePrim(SdfPath const& cachePath,
63 UsdImagingIndexProxy* index) final;
64};
65
66
67PXR_NAMESPACE_CLOSE_SCOPE
68
69#endif // PXR_USD_IMAGING_USD_IMAGING_GEOMETRY_LIGHT_ADAPTER_H
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
Adapter class for lights of type GeometryLight.
virtual USDIMAGING_API bool IsSupported(UsdImagingIndexProxy const *index) const
Returns true if the adapter can be populated into the target index.
virtual USDIMAGING_API SdfPath Populate(UsdPrim const &prim, UsdImagingIndexProxy *index, UsdImagingInstancerContext const *instancerContext=NULL)
Called to populate the RenderIndex for this UsdPrim.
This proxy class exposes a subset of the private Delegate API to PrimAdapters.
Definition: indexProxy.h:47
Base class for all lights.
Definition: lightAdapter.h:43
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:134
Object used by instancer prim adapters to pass along context about the instancer and instance prim to...