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smoothNormals.h
1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HD_SMOOTH_NORMALS_H
25#define PXR_IMAGING_HD_SMOOTH_NORMALS_H
26
27#include "pxr/pxr.h"
28#include "pxr/imaging/hd/api.h"
29#include "pxr/imaging/hd/types.h"
30
31#include "pxr/base/gf/vec3d.h"
32#include "pxr/base/gf/vec3f.h"
33
34PXR_NAMESPACE_OPEN_SCOPE
35
36
37class Hd_VertexAdjacency;
38
46class Hd_SmoothNormals final
47{
48public:
52 HD_API
53 static VtArray<GfVec3f> ComputeSmoothNormals(
54 Hd_VertexAdjacency const * adjacency,
55 int numPoints,
56 GfVec3f const * pointsPtr);
57 HD_API
58 static VtArray<GfVec3d> ComputeSmoothNormals(
59 Hd_VertexAdjacency const * adjacency,
60 int numPoints,
61 GfVec3d const * pointsPtr);
62 HD_API
63 static VtArray<HdVec4f_2_10_10_10_REV> ComputeSmoothNormalsPacked(
64 Hd_VertexAdjacency const * adjacency,
65 int numPoints,
66 GfVec3f const * pointsPtr);
67 HD_API
68 static VtArray<HdVec4f_2_10_10_10_REV> ComputeSmoothNormalsPacked(
69 Hd_VertexAdjacency const * adjacency,
70 int numPoints,
71 GfVec3d const * pointsPtr);
72
73private:
74 Hd_SmoothNormals() = delete;
75 ~Hd_SmoothNormals() = delete;
76};
77
78
79PXR_NAMESPACE_CLOSE_SCOPE
80
81#endif // PXR_IMAGING_HD_SMOOTH_NORMALS_H
Basic type for a vector of 3 double components.
Definition: vec3d.h:63
Basic type for a vector of 3 float components.
Definition: vec3f.h:63
Represents an arbitrary dimensional rectangular container class.
Definition: array.h:228