24#ifndef PXR_IMAGING_HD_ST_IMAGE_SHADER_RENDER_PASS_H
25#define PXR_IMAGING_HD_ST_IMAGE_SHADER_RENDER_PASS_H
28#include "pxr/imaging/hdSt/api.h"
29#include "pxr/imaging/hdSt/drawItemInstance.h"
30#include "pxr/imaging/hd/renderPass.h"
34PXR_NAMESPACE_OPEN_SCOPE
36using HdStResourceRegistrySharedPtr =
37 std::shared_ptr<class HdStResourceRegistry>;
39using HdSt_ImageShaderRenderPassSharedPtr =
40 std::shared_ptr<class HdSt_ImageShaderRenderPass>;
41using HdStResourceRegistrySharedPtr =
42 std::shared_ptr<class HdStResourceRegistry>;
54class HdSt_ImageShaderRenderPass final :
public HdRenderPass {
61 virtual ~HdSt_ImageShaderRenderPass();
66 void SetupFullscreenTriangleDrawItem();
69 void _Execute(HdRenderPassStateSharedPtr
const &renderPassState,
74 void _SetupVertexPrimvarBAR(HdStResourceRegistrySharedPtr
const&);
77 HdRprimSharedData _sharedData;
78 HdStDrawItem _drawItem;
80 HdSt_DrawBatchSharedPtr _drawBatch;
84PXR_NAMESPACE_CLOSE_SCOPE
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
An abstract class representing a single render iteration over a set of prims (the HdRprimCollection),...
virtual void _Execute(HdRenderPassStateSharedPtr const &renderPassState, TfTokenVector const &renderTags)=0
Virtual API: Execute the buckets corresponding to renderTags; renderTags.empty() implies execute ever...
A named, semantic collection of objects.
A container to store instance state for a drawitem.
Hydra Graphics Interface.
std::vector< TfToken > TfTokenVector
Convenience types.