tokens.h
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef PXR_IMAGING_HD_ST_TOKENS_H
25 #define PXR_IMAGING_HD_ST_TOKENS_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
30 
31 PXR_NAMESPACE_OPEN_SCOPE
32 
33 #define HDST_GLSL_PROGRAM_TOKENS \
34  (smoothNormalsFloatToFloat) \
35  (smoothNormalsFloatToPacked) \
36  (smoothNormalsDoubleToDouble) \
37  (smoothNormalsDoubleToPacked) \
38  (flatNormalsTriFloatToFloat) \
39  (flatNormalsTriFloatToPacked) \
40  (flatNormalsTriDoubleToDouble) \
41  (flatNormalsTriDoubleToPacked) \
42  (flatNormalsQuadFloatToFloat) \
43  (flatNormalsQuadFloatToPacked) \
44  (flatNormalsQuadDoubleToDouble) \
45  (flatNormalsQuadDoubleToPacked) \
46  (flatNormalsTriQuadFloatToFloat) \
47  (flatNormalsTriQuadFloatToPacked) \
48  (flatNormalsTriQuadDoubleToDouble) \
49  (flatNormalsTriQuadDoubleToPacked) \
50  (quadrangulateFloat) \
51  (quadrangulateDouble)
52 
53 #define HDST_TOKENS \
54  (constantLighting) \
55  (packedSmoothNormals) \
56  (smoothNormals) \
57  (packedFlatNormals) \
58  (flatNormals) \
59  (scale) \
60  (bias) \
61  (rotation) \
62  (translation) \
63  (sRGB) \
64  (raw) \
65  ((_double, "double")) \
66  ((_float, "float")) \
67  ((_int, "int")) \
68  ((colorSpaceAuto, "auto")) \
69  (fvarIndices) \
70  (fvarPatchParam) \
71  (coarseFaceIndex) \
72  (processedFaceCounts) \
73  (processedFaceIndices) \
74  (geomSubsetFaceIndices) \
75  (pointSizeScale) \
76  (screenSpaceWidths) \
77  (minScreenSpaceWidths) \
78  (shadowCompareTextures)
79 
80 #define HDST_TEXTURE_TOKENS \
81  (wrapS) \
82  (wrapT) \
83  (wrapR) \
84  (black) \
85  (clamp) \
86  (mirror) \
87  (repeat) \
88  (useMetadata) \
89  (minFilter) \
90  (magFilter) \
91  (linear) \
92  (nearest) \
93  (linearMipmapLinear) \
94  (linearMipmapNearest) \
95  (nearestMipmapLinear) \
96  (nearestMipmapNearest)
97 
98 #define HDST_RENDER_BUFFER_TOKENS \
99  ((stormMsaaSampleCount, "storm:msaaSampleCount"))
100 
101 #define HDST_RENDER_SETTINGS_TOKENS \
102  (enableTinyPrimCulling) \
103  (volumeRaymarchingStepSize) \
104  (volumeRaymarchingStepSizeLighting) \
105  (volumeMaxTextureMemoryPerField) \
106  (maxLights)
107 
108 // Material tags help bucket prims into different queues for draw submission.
109 // The tags supported by Storm are:
110 // defaultMaterialTag : opaque geometry
111 // masked : opaque geometry that uses cutout masks (e.g., foliage)
112 // translucentToSelection: opaque geometry that allows occluded selection
113 // to show through
114 // additive : transparent geometry (cheap OIT solution w/o sorting)
115 // translucent: transparent geometry (OIT solution w/ sorted fragment lists)
116 // volume : transparent geoometry (raymarched)
117 #define HDST_MATERIAL_TAG_TOKENS \
118  (defaultMaterialTag) \
119  (masked) \
120  (translucentToSelection) \
121  (additive) \
122  (translucent) \
123  (volume)
124 
125 #define HDST_SDR_METADATA_TOKENS \
126  (swizzle)
127 
128 #define HDST_PERF_TOKENS \
129  (copyBufferGpuToGpu) \
130  (copyBufferCpuToGpu) \
131  (drawItemsCacheHit) \
132  (drawItemsCacheMiss) \
133  (drawItemsCacheStale) \
134  (drawItemsFetched)
135 
136 TF_DECLARE_PUBLIC_TOKENS(HdStGLSLProgramTokens, HDST_API,
137  HDST_GLSL_PROGRAM_TOKENS);
138 
139 TF_DECLARE_PUBLIC_TOKENS(HdStTokens, HDST_API, HDST_TOKENS);
140 
141 TF_DECLARE_PUBLIC_TOKENS(HdStTextureTokens, HDST_API, HDST_TEXTURE_TOKENS);
142 
143 TF_DECLARE_PUBLIC_TOKENS(HdStRenderBufferTokens, HDST_API,
144  HDST_RENDER_BUFFER_TOKENS);
145 
146 TF_DECLARE_PUBLIC_TOKENS(HdStRenderSettingsTokens, HDST_API,
147  HDST_RENDER_SETTINGS_TOKENS);
148 
149 TF_DECLARE_PUBLIC_TOKENS(HdStMaterialTagTokens, HDST_API,
150  HDST_MATERIAL_TAG_TOKENS);
151 
152 TF_DECLARE_PUBLIC_TOKENS(HdStSdrMetadataTokens, HDST_API,
153  HDST_SDR_METADATA_TOKENS);
154 
155 TF_DECLARE_PUBLIC_TOKENS(HdStPerfTokens, HDST_API, HDST_PERF_TOKENS);
156 
157 PXR_NAMESPACE_CLOSE_SCOPE
158 
159 #endif //PXR_IMAGING_HD_ST_TOKENS_H
#define TF_DECLARE_PUBLIC_TOKENS(...)
Macro to define public tokens.
Definition: staticTokens.h:118
This file defines some macros that are useful for declaring and using static TfTokens.