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shadowAPI.h
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1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef USDLUX_GENERATED_SHADOWAPI_H
25#define USDLUX_GENERATED_SHADOWAPI_H
26
28
29#include "pxr/pxr.h"
30#include "pxr/usd/usdLux/api.h"
32#include "pxr/usd/usd/prim.h"
33#include "pxr/usd/usd/stage.h"
35
36#include "pxr/usd/usdShade/input.h"
37#include "pxr/usd/usdShade/output.h"
38
39#include "pxr/base/vt/value.h"
40
41#include "pxr/base/gf/vec3d.h"
42#include "pxr/base/gf/vec3f.h"
44
45#include "pxr/base/tf/token.h"
46#include "pxr/base/tf/type.h"
47
48PXR_NAMESPACE_OPEN_SCOPE
49
50class SdfAssetPath;
51
52// -------------------------------------------------------------------------- //
53// SHADOWAPI //
54// -------------------------------------------------------------------------- //
55
62{
63public:
67 static const UsdSchemaKind schemaKind = UsdSchemaKind::SingleApplyAPI;
68
73 explicit UsdLuxShadowAPI(const UsdPrim& prim=UsdPrim())
74 : UsdAPISchemaBase(prim)
75 {
76 }
77
81 explicit UsdLuxShadowAPI(const UsdSchemaBase& schemaObj)
82 : UsdAPISchemaBase(schemaObj)
83 {
84 }
85
87 USDLUX_API
89
93 USDLUX_API
94 static const TfTokenVector &
95 GetSchemaAttributeNames(bool includeInherited=true);
96
106 USDLUX_API
107 static UsdLuxShadowAPI
108 Get(const UsdStagePtr &stage, const SdfPath &path);
109
110
127 USDLUX_API
128 static bool
129 CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
130
146 USDLUX_API
147 static UsdLuxShadowAPI
148 Apply(const UsdPrim &prim);
149
150protected:
154 USDLUX_API
156
157private:
158 // needs to invoke _GetStaticTfType.
159 friend class UsdSchemaRegistry;
160 USDLUX_API
161 static const TfType &_GetStaticTfType();
162
163 static bool _IsTypedSchema();
164
165 // override SchemaBase virtuals.
166 USDLUX_API
167 const TfType &_GetTfType() const override;
168
169public:
170 // --------------------------------------------------------------------- //
171 // SHADOW:ENABLE
172 // --------------------------------------------------------------------- //
180 USDLUX_API
182
188 USDLUX_API
189 UsdAttribute CreateShadowEnableAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
190
191public:
192 // --------------------------------------------------------------------- //
193 // SHADOW:COLOR
194 // --------------------------------------------------------------------- //
203 USDLUX_API
205
211 USDLUX_API
212 UsdAttribute CreateShadowColorAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
213
214public:
215 // --------------------------------------------------------------------- //
216 // SHADOW:DISTANCE
217 // --------------------------------------------------------------------- //
229 USDLUX_API
231
237 USDLUX_API
238 UsdAttribute CreateShadowDistanceAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
239
240public:
241 // --------------------------------------------------------------------- //
242 // SHADOW:FALLOFF
243 // --------------------------------------------------------------------- //
258 USDLUX_API
260
266 USDLUX_API
267 UsdAttribute CreateShadowFalloffAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
268
269public:
270 // --------------------------------------------------------------------- //
271 // SHADOW:FALLOFFGAMMA
272 // --------------------------------------------------------------------- //
283 USDLUX_API
285
291 USDLUX_API
292 UsdAttribute CreateShadowFalloffGammaAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
293
294public:
295 // ===================================================================== //
296 // Feel free to add custom code below this line, it will be preserved by
297 // the code generator.
298 //
299 // Just remember to:
300 // - Close the class declaration with };
301 // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
302 // - Close the include guard with #endif
303 // ===================================================================== //
304 // --(BEGIN CUSTOM CODE)--
305
306 // -------------------------------------------------------------------------
310
314 USDLUX_API
316
321 USDLUX_API
323
325
326 // -------------------------------------------------------------------------
333
339 USDLUX_API
341 const SdfValueTypeName& typeName);
342
345 USDLUX_API
346 UsdShadeOutput GetOutput(const TfToken &name) const;
347
352 USDLUX_API
353 std::vector<UsdShadeOutput> GetOutputs(bool onlyAuthored=true) const;
354
356
357 // -------------------------------------------------------------------------
358
366
371 USDLUX_API
373 const SdfValueTypeName& typeName);
374
377 USDLUX_API
378 UsdShadeInput GetInput(const TfToken &name) const;
379
384 USDLUX_API
385 std::vector<UsdShadeInput> GetInputs(bool onlyAuthored=true) const;
386
388};
389
390PXR_NAMESPACE_CLOSE_SCOPE
391
392#endif
Contains an asset path and an optional resolved path.
Definition: assetPath.h:47
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
Represents a value type name, i.e.
Definition: valueTypeName.h:88
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:88
TfType represents a dynamic runtime type.
Definition: type.h:65
The base class for all API schemas.
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Definition: attribute.h:176
Controls to refine a light's shadow behavior.
Definition: shadowAPI.h:62
UsdLuxShadowAPI(const UsdSchemaBase &schemaObj)
Construct a UsdLuxShadowAPI on the prim held by schemaObj .
Definition: shadowAPI.h:81
USDLUX_API UsdAttribute CreateShadowEnableAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowEnableAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API std::vector< UsdShadeOutput > GetOutputs(bool onlyAuthored=true) const
Outputs are represented by attributes in the "outputs:" namespace.
USDLUX_API UsdAttribute GetShadowEnableAttr() const
Enables shadows to be cast by this light.
USDLUX_API UsdShadeOutput CreateOutput(const TfToken &name, const SdfValueTypeName &typeName)
Create an output which can either have a value or can be connected.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Definition: shadowAPI.h:67
USDLUX_API UsdAttribute GetShadowColorAttr() const
The color of shadows cast by the light.
USDLUX_API UsdShadeInput CreateInput(const TfToken &name, const SdfValueTypeName &typeName)
Create an input which can either have a value or can be connected.
USDLUX_API UsdAttribute CreateShadowColorAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowColorAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdAttribute GetShadowDistanceAttr() const
The maximum distance shadows are cast.
USDLUX_API UsdAttribute CreateShadowFalloffAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowFalloffAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
static USDLUX_API UsdLuxShadowAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
USDLUX_API UsdShadeConnectableAPI ConnectableAPI() const
Contructs and returns a UsdShadeConnectableAPI object with this shadow API prim.
static USDLUX_API UsdLuxShadowAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxShadowAPI holding the prim adhering to this schema at path on stage.
virtual USDLUX_API ~UsdLuxShadowAPI()
Destructor.
USDLUX_API UsdAttribute GetShadowFalloffAttr() const
The size of the shadow falloff zone within the shadow max distance, which can be used to hide the har...
USDLUX_API UsdLuxShadowAPI(const UsdShadeConnectableAPI &connectable)
Constructor that takes a ConnectableAPI object.
USDLUX_API UsdAttribute CreateShadowDistanceAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowDistanceAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDLUX_API UsdShadeOutput GetOutput(const TfToken &name) const
Return the requested output if it exists.
static USDLUX_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
USDLUX_API UsdAttribute GetShadowFalloffGammaAttr() const
A gamma (i.e., exponential) control over shadow strength with linear distance within the falloff zone...
USDLUX_API UsdShadeInput GetInput(const TfToken &name) const
Return the requested input if it exists.
UsdLuxShadowAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxShadowAPI on UsdPrim prim .
Definition: shadowAPI.h:73
USDLUX_API std::vector< UsdShadeInput > GetInputs(bool onlyAuthored=true) const
Inputs are represented by attributes in the "inputs:" namespace.
USDLUX_API UsdAttribute CreateShadowFalloffGammaAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowFalloffGammaAttr(), and also Create vs Get Property Methods for when to use Get vs Creat...
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:134
The base class for all schema types in Usd.
Definition: schemaBase.h:56
Singleton registry that provides access to schema type information and the prim definitions for regis...
UsdShadeConnectableAPI is an API schema that provides a common interface for creating outputs and mak...
This class encapsulates a shader or node-graph input, which is a connectable attribute representing a...
Definition: input.h:49
This class encapsulates a shader or node-graph output, which is a connectable attribute representing ...
Definition: output.h:48
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:164
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:129
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:457