24#ifndef USDLUX_GENERATED_SHADOWAPI_H
25#define USDLUX_GENERATED_SHADOWAPI_H
30#include "pxr/usd/usdLux/api.h"
36#include "pxr/usd/usdShade/input.h"
37#include "pxr/usd/usdShade/output.h"
39#include "pxr/base/vt/value.h"
46#include "pxr/base/tf/type.h"
48PXR_NAMESPACE_OPEN_SCOPE
161 static const TfType &_GetStaticTfType();
163 static bool _IsTypedSchema();
167 const TfType &_GetTfType()
const override;
353 std::vector<UsdShadeOutput>
GetOutputs(
bool onlyAuthored=
true)
const;
385 std::vector<UsdShadeInput>
GetInputs(
bool onlyAuthored=
true)
const;
390PXR_NAMESPACE_CLOSE_SCOPE
Contains an asset path and an optional resolved path.
A path value used to locate objects in layers or scenegraphs.
Represents a value type name, i.e.
Token for efficient comparison, assignment, and hashing of known strings.
TfType represents a dynamic runtime type.
The base class for all API schemas.
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Controls to refine a light's shadow behavior.
UsdLuxShadowAPI(const UsdSchemaBase &schemaObj)
Construct a UsdLuxShadowAPI on the prim held by schemaObj .
USDLUX_API UsdAttribute CreateShadowEnableAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowEnableAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API std::vector< UsdShadeOutput > GetOutputs(bool onlyAuthored=true) const
Outputs are represented by attributes in the "outputs:" namespace.
USDLUX_API UsdAttribute GetShadowEnableAttr() const
Enables shadows to be cast by this light.
USDLUX_API UsdShadeOutput CreateOutput(const TfToken &name, const SdfValueTypeName &typeName)
Create an output which can either have a value or can be connected.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
USDLUX_API UsdAttribute GetShadowColorAttr() const
The color of shadows cast by the light.
USDLUX_API UsdShadeInput CreateInput(const TfToken &name, const SdfValueTypeName &typeName)
Create an input which can either have a value or can be connected.
USDLUX_API UsdAttribute CreateShadowColorAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowColorAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdAttribute GetShadowDistanceAttr() const
The maximum distance shadows are cast.
USDLUX_API UsdAttribute CreateShadowFalloffAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowFalloffAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
static USDLUX_API UsdLuxShadowAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
USDLUX_API UsdShadeConnectableAPI ConnectableAPI() const
Contructs and returns a UsdShadeConnectableAPI object with this shadow API prim.
static USDLUX_API UsdLuxShadowAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxShadowAPI holding the prim adhering to this schema at path on stage.
virtual USDLUX_API ~UsdLuxShadowAPI()
Destructor.
USDLUX_API UsdAttribute GetShadowFalloffAttr() const
The size of the shadow falloff zone within the shadow max distance, which can be used to hide the har...
USDLUX_API UsdLuxShadowAPI(const UsdShadeConnectableAPI &connectable)
Constructor that takes a ConnectableAPI object.
USDLUX_API UsdAttribute CreateShadowDistanceAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowDistanceAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDLUX_API UsdShadeOutput GetOutput(const TfToken &name) const
Return the requested output if it exists.
static USDLUX_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
USDLUX_API UsdAttribute GetShadowFalloffGammaAttr() const
A gamma (i.e., exponential) control over shadow strength with linear distance within the falloff zone...
USDLUX_API UsdShadeInput GetInput(const TfToken &name) const
Return the requested input if it exists.
UsdLuxShadowAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxShadowAPI on UsdPrim prim .
USDLUX_API std::vector< UsdShadeInput > GetInputs(bool onlyAuthored=true) const
Inputs are represented by attributes in the "inputs:" namespace.
USDLUX_API UsdAttribute CreateShadowFalloffGammaAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShadowFalloffGammaAttr(), and also Create vs Get Property Methods for when to use Get vs Creat...
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
The base class for all schema types in Usd.
Singleton registry that provides access to schema type information and the prim definitions for regis...
UsdShadeConnectableAPI is an API schema that provides a common interface for creating outputs and mak...
This class encapsulates a shader or node-graph output, which is a connectable attribute representing ...
Provides a container which may hold any type, and provides introspection and iteration over array typ...
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.