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HdSyncRequestVector Class Reference

The SceneDelegate is requested to synchronize prims as the result of executing a specific render pass, the following data structure is passed back to the delegate to drive synchronization. More...

#include <sceneDelegate.h>

Public Attributes

SdfPathVector IDs
 
std::vector< HdDirtyBits > dirtyBits
 

Detailed Description

The SceneDelegate is requested to synchronize prims as the result of executing a specific render pass, the following data structure is passed back to the delegate to drive synchronization.

Definition at line 69 of file sceneDelegate.h.

Member Data Documentation

◆ dirtyBits

std::vector<HdDirtyBits> dirtyBits

Definition at line 74 of file sceneDelegate.h.

◆ IDs

SdfPathVector IDs

Definition at line 71 of file sceneDelegate.h.


The documentation for this class was generated from the following file: