24 #ifndef USDLUX_GENERATED_LIGHTFILTER_H 25 #define USDLUX_GENERATED_LIGHTFILTER_H 30 #include "pxr/usd/usdLux/api.h" 37 #include "pxr/usd/usdShade/input.h" 38 #include "pxr/usd/usdShade/output.h" 40 #include "pxr/base/vt/value.h" 47 #include "pxr/base/tf/type.h" 49 PXR_NAMESPACE_OPEN_SCOPE
125 Get(
const UsdStagePtr &stage,
const SdfPath &path);
164 static const TfType &_GetStaticTfType();
166 static bool _IsTypedSchema();
170 const TfType &_GetTfType()
const override;
267 std::vector<UsdShadeOutput>
GetOutputs(
bool onlyAuthored=
true)
const;
299 std::vector<UsdShadeInput>
GetInputs(
bool onlyAuthored=
true)
const;
325 const TfToken &renderContext)
const;
338 bool writeSparsely=
false)
const;
360 PXR_NAMESPACE_CLOSE_SCOPE
static USDLUX_API UsdLuxLightFilter Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
USDLUX_API UsdShadeOutput GetOutput(const TfToken &name) const
Return the requested output if it exists.
virtual USDLUX_API ~UsdLuxLightFilter()
Destructor.
USDLUX_API UsdCollectionAPI GetFilterLinkCollectionAPI() const
Return the UsdCollectionAPI interface used for examining and modifying the filter-linking of this lig...
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
static USDLUX_API UsdLuxLightFilter Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxLightFilter holding the prim adhering to this schema at path on stage.
USDLUX_API UsdAttribute GetShaderIdAttr() const
Default ID for the light filter's shader.
USDLUX_API TfToken GetShaderId(const TfTokenVector &renderContexts) const
Return the light filter's shader ID for the given list of available renderContexts.
Represents a value type name, i.e.
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Token for efficient comparison, assignment, and hashing of known strings.
USDLUX_API UsdShadeOutput CreateOutput(const TfToken &name, const SdfValueTypeName &typeName)
Create an output which can either have a value or can be connected.
This is a general purpose API schema, used to describe a collection of heterogeneous objects within t...
UsdShadeConnectableAPI is an API schema that provides a common interface for creating outputs and mak...
USDLUX_API UsdAttribute CreateShaderIdAttrForRenderContext(const TfToken &renderContext, VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
Creates the shader ID attribute for the given renderContext.
USDLUX_API UsdShadeConnectableAPI ConnectableAPI() const
Contructs and returns a UsdShadeConnectableAPI object with this light filter.
Represents a concrete typed schema.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
std::vector< TfToken > TfTokenVector
Convenience types.
A path value used to locate objects in layers or scenegraphs.
USDLUX_API std::vector< UsdShadeInput > GetInputs(bool onlyAuthored=true) const
Inputs are represented by attributes in the "inputs:" namespace.
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
Contains an asset path and an optional resolved path.
UsdLuxLightFilter(const UsdSchemaBase &schemaObj)
Construct a UsdLuxLightFilter on the prim held by schemaObj .
USDLUX_API UsdShadeInput GetInput(const TfToken &name) const
Return the requested input if it exists.
USDLUX_API UsdAttribute CreateShaderIdAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShaderIdAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
TfType represents a dynamic runtime type.
Singleton registry that provides access to schema type information and the prim definitions for regis...
This class encapsulates a shader or node-graph output, which is a connectable attribute representing ...
The base class for all schema types in Usd.
USDLUX_API std::vector< UsdShadeOutput > GetOutputs(bool onlyAuthored=true) const
Outputs are represented by attributes in the "outputs:" namespace.
USDLUX_API UsdShadeInput CreateInput(const TfToken &name, const SdfValueTypeName &typeName)
Create an input which can either have a value or can be connected.
Provides a container which may hold any type, and provides introspection and iteration over array typ...
UsdLuxLightFilter(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxLightFilter on UsdPrim prim .
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
A light filter modifies the effect of a light.
USDLUX_API UsdAttribute GetShaderIdAttrForRenderContext(const TfToken &renderContext) const
Returns the shader ID attribute for the given renderContext.