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utils.h
1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_USD_USD_SHADE_UTILS_H
25#define PXR_USD_USD_SHADE_UTILS_H
26
27#include "pxr/pxr.h"
28#include "pxr/usd/usdShade/api.h"
29#include "pxr/usd/usdShade/types.h"
30#include "pxr/usd/sdf/path.h"
31#include "pxr/usd/usd/attribute.h"
32
34#include "pxr/base/tf/token.h"
35
36#include <string>
37#include <utility>
38
39PXR_NAMESPACE_OPEN_SCOPE
40
41class UsdShadeInput;
42class UsdShadeOutput;
44
51public:
54 USDSHADE_API
55 static std::string GetPrefixForAttributeType(
56 UsdShadeAttributeType sourceType);
57
60 USDSHADE_API
61 static SdfPath
63
66 USDSHADE_API
67 static std::pair<TfToken, UsdShadeAttributeType>
68 GetBaseNameAndType(const TfToken &fullName);
69
72 USDSHADE_API
73 static UsdShadeAttributeType GetType(const TfToken &fullName);
74
79 USDSHADE_API
80 static TfToken GetFullName(const TfToken &baseName,
81 const UsdShadeAttributeType type);
82
124 USDSHADE_API
126 UsdShadeInput const &input,
127 bool shaderOutputsOnly = false);
129 USDSHADE_API
131 UsdShadeOutput const &output,
132 bool shaderOutputsOnly = false);
133};
134
135PXR_NAMESPACE_CLOSE_SCOPE
136
137#endif
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
This is a small-vector class with local storage optimization, the local storage can be specified via ...
Definition: smallVector.h:179
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:88
This class encapsulates a shader or node-graph input, which is a connectable attribute representing a...
Definition: input.h:49
This class encapsulates a shader or node-graph output, which is a connectable attribute representing ...
Definition: output.h:48
This class contains a set of utility functions used when authoring and querying shading networks.
Definition: utils.h:50
static USDSHADE_API std::string GetPrefixForAttributeType(UsdShadeAttributeType sourceType)
Returns the namespace prefix of the USD attribute associated with the given shading attribute type.
static USDSHADE_API UsdShadeAttributeType GetType(const TfToken &fullName)
Given the full name of a shading attribute, returns its shading attribute type.
static USDSHADE_API TfToken GetFullName(const TfToken &baseName, const UsdShadeAttributeType type)
Returns the full shading attribute name given the basename and the shading attribute type.
static USDSHADE_API UsdShadeAttributeVector GetValueProducingAttributes(UsdShadeOutput const &output, bool shaderOutputsOnly=false)
This is an overloaded member function, provided for convenience. It differs from the above function o...
static USDSHADE_API std::pair< TfToken, UsdShadeAttributeType > GetBaseNameAndType(const TfToken &fullName)
Given the full name of a shading attribute, returns it's base name and shading attribute type.
static USDSHADE_API UsdShadeAttributeVector GetValueProducingAttributes(UsdShadeInput const &input, bool shaderOutputsOnly=false)
Find what is connected to an Input or Output recursively.
static USDSHADE_API SdfPath GetConnectedSourcePath(const UsdShadeConnectionSourceInfo &srcInfo)
For a valid UsdShadeConnectionSourceInfo, return the complete path to the source property; otherwise ...
A compact struct to represent a bundle of information about an upstream source attribute.
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...