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domeLightAdapter.h
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1 //
2 // Copyright 2019 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
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24 #ifndef USDIMAGINGGL_DOME_LIGHT_ADAPTER_H
25 #define USDIMAGINGGL_DOME_LIGHT_ADAPTER_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usdImaging/usdImagingGL/api.h"
31 #include "pxr/usdImaging/usdImaging/domeLightAdapter.h"
32 
33 PXR_NAMESPACE_OPEN_SCOPE
34 
35 
36 class UsdPrim;
37 
44 public:
46 
49  {}
50 
51  USDIMAGINGGL_API
53 
54  // ---------------------------------------------------------------------- //
56  // ---------------------------------------------------------------------- //
57 
58  USDIMAGINGGL_API
59  virtual HdTextureResourceSharedPtr
60  GetTextureResource(UsdPrim const& usdPrim,
61  SdfPath const &id,
62  UsdTimeCode time) const override;
63 };
64 
65 
66 PXR_NAMESPACE_CLOSE_SCOPE
67 
68 #endif // USDIMAGINGGL_DOME_LIGHT_ADAPTER_H
Base class for all lights.
Definition: lightAdapter.h:42
Adapter class for lights of type DomeLight.
Adapter class for lights of type DomeLight, allows for loading of textures attached to DomeLights...
Represent a time value, which may be either numeric, holding a double value, or a sentinel value UsdT...
Definition: timeCode.h:85
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:131
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:287