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USD_StdTraverse.h
Go to the documentation of this file.
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//
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// Copyright 2017 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef _GUSD_USD_STDTRAVERSE_H_
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#define _GUSD_USD_STDTRAVERSE_H_
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#include "
pxr/pxr.h
"
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#include "
gusd/USD_Traverse.h
"
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PXR_NAMESPACE_OPEN_SCOPE
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namespace
GusdUSD_StdTraverse
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{
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const
GusdUSD_Traverse
& GetComponentTraversal();
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const
GusdUSD_Traverse
& GetComponentAndBoundableTraversal();
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const
GusdUSD_Traverse
& GetAssemblyTraversal();
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const
GusdUSD_Traverse
& GetModelTraversal();
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const
GusdUSD_Traverse
& GetGroupTraversal();
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const
GusdUSD_Traverse
& GetBoundableTraversal();
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const
GusdUSD_Traverse
& GetGprimTraversal();
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const
GusdUSD_Traverse
& GetMeshTraversal();
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const
GusdUSD_Traverse
& GetRecursiveModelTraversal();
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void
Register();
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}
/*namespace GusdUSD_StdTraverse*/
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif
/*_GUSD_USD_STDTRAVERSE_H_*/
GusdUSD_Traverse
Base class for custom stage traversal.
Definition:
USD_Traverse.h:57
pxr.h
USD_Traverse.h
Methods for USD scene traversal.
src
modules
gusd
USD_StdTraverse.h
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