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USD_StdTraverse.h
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2 // Copyright 2017 Pixar
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28 #ifndef _GUSD_USD_STDTRAVERSE_H_
29 #define _GUSD_USD_STDTRAVERSE_H_
30 
31 #include "pxr/pxr.h"
32 
33 #include "gusd/USD_Traverse.h"
34 
35 PXR_NAMESPACE_OPEN_SCOPE
36 
37 namespace GusdUSD_StdTraverse
38 {
39 
40 
48 const GusdUSD_Traverse& GetComponentTraversal();
49 
50 const GusdUSD_Traverse& GetComponentAndBoundableTraversal();
51 
52 const GusdUSD_Traverse& GetAssemblyTraversal();
53 
54 const GusdUSD_Traverse& GetModelTraversal();
55 
56 const GusdUSD_Traverse& GetGroupTraversal();
57 
58 const GusdUSD_Traverse& GetBoundableTraversal();
59 
60 const GusdUSD_Traverse& GetGprimTraversal();
61 
62 const GusdUSD_Traverse& GetMeshTraversal();
67 const GusdUSD_Traverse& GetRecursiveModelTraversal();
68 
69 
71 void Register();
72 
73 
74 } /*namespace GusdUSD_StdTraverse*/
75 
76 PXR_NAMESPACE_CLOSE_SCOPE
77 
78 #endif /*_GUSD_USD_STDTRAVERSE_H_*/
Base class for custom stage traversal.
Definition: USD_Traverse.h:57
Methods for USD scene traversal.