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blitEncoderOps.h
1 //
2 // Copyright 2019 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
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16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
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24 #ifndef PXR_IMAGING_HGI_BLIT_ENCODER_OPS_H
25 #define PXR_IMAGING_HGI_BLIT_ENCODER_OPS_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/base/gf/vec3i.h"
29 #include "pxr/base/gf/vec4i.h"
30 #include "pxr/imaging/hgi/api.h"
31 #include "pxr/imaging/hgi/buffer.h"
32 #include "pxr/imaging/hgi/enums.h"
33 #include "pxr/imaging/hgi/texture.h"
34 #include "pxr/imaging/hgi/types.h"
35 
36 #include <stddef.h>
37 
38 PXR_NAMESPACE_OPEN_SCOPE
39 
40 
73 {
75  : gpuSourceTexture()
76  , sourceTexelOffset(GfVec3i(0))
77  , mipLevel(0)
78  , startLayer(0)
79  , numLayers(1)
80  , cpuDestinationBuffer(nullptr)
81  , destinationByteOffset(0)
82  , destinationBufferByteSize(0)
83  {}
84 
85  HgiTextureHandle gpuSourceTexture;
86  GfVec3i sourceTexelOffset;
87  uint32_t mipLevel;
88  uint32_t startLayer;
89  uint32_t numLayers;
90  void* cpuDestinationBuffer;
91  size_t destinationByteOffset;
92  size_t destinationBufferByteSize;
93 };
94 
95 
121 {
123  : cpuSourceBuffer(nullptr)
124  , sourceByteOffset(0)
125  , gpuDestinationBuffer()
126  , destinationByteOffset(0)
127  , byteSize(0)
128  {}
129 
130  void* cpuSourceBuffer;
131  size_t sourceByteOffset;
132  HgiBufferHandle gpuDestinationBuffer;
133  size_t destinationByteOffset;
134  size_t byteSize;
135 };
136 
137 
157 {
159  : usage(HgiTextureUsageBitsColorTarget)
160  , sourceRegion(0)
161  , source()
162  , destinationRegion(0)
163  , destination()
164  {}
165 
166  HgiTextureUsageBits usage;
167  GfVec4i sourceRegion;
168  HgiTextureHandle source;
169  GfVec4i destinationRegion;
170  HgiTextureHandle destination;
171 };
172 
173 
174 PXR_NAMESPACE_CLOSE_SCOPE
175 
176 #endif
Basic type for a vector of 4 int components.
Definition: vec4i.h:61
Describes the properties needed to copy buffer data from CPU to GPU.
Describes the properties needed to copy texture data from GPU to CPU.
Basic type for a vector of 3 int components.
Definition: vec3i.h:61
Properties needed to resolve a multi-sample texture into a regular texture.