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buildMode.h
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef ARCH_BUILDMODE_H
25 #define ARCH_BUILDMODE_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/base/arch/defines.h"
29 
30 PXR_NAMESPACE_OPEN_SCOPE
31 
32 struct ArchBuildMode {
33 // Check if the build system has specified a build mode, falling
34 // back to commonly-used macros if it has not. (Typically, _DEBUG
35 // is defined by Visual Studio and DEBUG by Xcode for debug-mode builds)
36 #if defined(BUILD_OPTLEVEL_DEV) || defined(_DEBUG) || defined(DEBUG)
37  enum { DEV_BUILD = 1 };
38 #else
39  enum { DEV_BUILD = 0 };
40 #endif
41 };
42 
43 #define ARCH_DEV_BUILD ArchBuildMode::DEV_BUILD
44 
45 PXR_NAMESPACE_CLOSE_SCOPE
46 
47 #endif // ARCH_BUILDMODE_H