A representation for coordinate systems. More...
Public Member Functions | |
HdPrmanCoordSys (SdfPath const &id) | |
virtual void | Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override |
Synchronizes state from the delegate to this object. More... | |
virtual HdDirtyBits | GetInitialDirtyBitsMask () const override |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. More... | |
riley::CoordinateSystemId | GetCoordSysId () const |
bool | IsValid () const |
Return true if this material is valid. More... | |
virtual void | Finalize (HdRenderParam *renderParam) override |
Finalizes object resources. More... | |
Public Member Functions inherited from HdCoordSys | |
HD_API | HdCoordSys (SdfPath const &id) |
TfToken | GetName () const |
Returns the name bound to this coordinate system. More... | |
Public Member Functions inherited from HdSprim | |
HD_API | HdSprim (SdfPath const &id) |
SdfPath const & | GetId () const |
Returns the identifier by which this state is known. More... | |
Additional Inherited Members | |
Public Types inherited from HdCoordSys | |
enum | DirtyBits : HdDirtyBits { Clean = 0, DirtyTransform = 1 << 0, AllDirty = DirtyTransform } |
A representation for coordinate systems.
Definition at line 40 of file coordSys.h.
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overridevirtual |
Finalizes object resources.
This function might not delete resources, but it should deal with resource ownership so that the sprim is deletable.
Reimplemented from HdSprim.
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overridevirtual |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.
Typically this would be all dirty bits.
Implements HdSprim.
bool IsValid | ( | ) | const |
Return true if this material is valid.
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overridevirtual |
Synchronizes state from the delegate to this object.
Implements HdSprim.