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HdPrmanCoordSys Class Referencefinal

A representation for coordinate systems. More...

+ Inheritance diagram for HdPrmanCoordSys:

Public Member Functions

 HdPrmanCoordSys (SdfPath const &id)
 
virtual void Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
 Synchronizes state from the delegate to this object. More...
 
virtual HdDirtyBits GetInitialDirtyBitsMask () const override
 Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. More...
 
riley::CoordinateSystemId GetCoordSysId () const
 
bool IsValid () const
 Return true if this material is valid. More...
 
virtual void Finalize (HdRenderParam *renderParam) override
 Finalizes object resources. More...
 
 HdPrmanCoordSys (SdfPath const &id)
 
virtual void Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
 Synchronizes state from the delegate to this object. More...
 
virtual HdDirtyBits GetInitialDirtyBitsMask () const override
 Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. More...
 
riley::CoordinateSystemId GetCoordSysId () const
 
bool IsValid () const
 Return true if this material is valid. More...
 
virtual void Finalize (HdRenderParam *renderParam) override
 Finalizes object resources. More...
 
- Public Member Functions inherited from HdCoordSys
HD_API HdCoordSys (SdfPath const &id)
 
TfToken GetName () const
 Returns the name bound to this coordinate system. More...
 
- Public Member Functions inherited from HdSprim
HD_API HdSprim (SdfPath const &id)
 
SdfPath const & GetId () const
 Returns the identifier by which this state is known. More...
 

Additional Inherited Members

- Public Types inherited from HdCoordSys
enum  DirtyBits : HdDirtyBits { Clean = 0, DirtyTransform = 1 << 0, AllDirty = DirtyTransform }
 

Detailed Description

A representation for coordinate systems.

Definition at line 40 of file coordSys.h.

Member Function Documentation

virtual void Finalize ( HdRenderParam renderParam)
overridevirtual

Finalizes object resources.

This function might not delete resources, but it should deal with resource ownership so that the sprim is deletable.

Reimplemented from HdSprim.

virtual void Finalize ( HdRenderParam renderParam)
overridevirtual

Finalizes object resources.

This function might not delete resources, but it should deal with resource ownership so that the sprim is deletable.

Reimplemented from HdSprim.

virtual HdDirtyBits GetInitialDirtyBitsMask ( ) const
overridevirtual

Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.

Typically this would be all dirty bits.

Implements HdSprim.

virtual HdDirtyBits GetInitialDirtyBitsMask ( ) const
overridevirtual

Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.

Typically this would be all dirty bits.

Implements HdSprim.

bool IsValid ( ) const

Return true if this material is valid.

bool IsValid ( ) const

Return true if this material is valid.

virtual void Sync ( HdSceneDelegate sceneDelegate,
HdRenderParam renderParam,
HdDirtyBits *  dirtyBits 
)
overridevirtual

Synchronizes state from the delegate to this object.

Implements HdSprim.

virtual void Sync ( HdSceneDelegate sceneDelegate,
HdRenderParam renderParam,
HdDirtyBits *  dirtyBits 
)
overridevirtual

Synchronizes state from the delegate to this object.

Implements HdSprim.


The documentation for this class was generated from the following files: