A representation for light filters. More...
Public Member Functions | |
HdPrmanLightFilter (SdfPath const &id, TfToken const &lightFilterType) | |
void | Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override |
Synchronizes state from the delegate to this object. More... | |
HdDirtyBits | GetInitialDirtyBitsMask () const override |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. More... | |
riley::ShadingNode * | GetLightFilter () const |
bool | IsValid () const |
Return true if this light filter is valid. More... | |
void | Finalize (HdRenderParam *renderParam) override |
Finalizes object resources. More... | |
Public Member Functions inherited from HdSprim | |
HD_API | HdSprim (SdfPath const &id) |
SdfPath const & | GetId () const |
Returns the identifier by which this state is known. More... | |
A representation for light filters.
Definition at line 48 of file lightFilter.h.
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overridevirtual |
Finalizes object resources.
This function might not delete resources, but it should deal with resource ownership so that the sprim is deletable.
Reimplemented from HdSprim.
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overridevirtual |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.
Typically this would be all dirty bits.
Implements HdSprim.
bool IsValid | ( | ) | const |
Return true if this light filter is valid.
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overridevirtual |
Synchronizes state from the delegate to this object.
Implements HdSprim.