This is the complete list of members for HdStLightingShader, including all inherited members.
AddBindings(HdBindingRequestVector *customBindings)=0 | HdStShaderCode | pure virtual |
AddResourcesFromTextures(ResourceContext &ctx) const | HdStShaderCode | virtual |
BindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state)=0 | HdStShaderCode | pure virtual |
ComputeHash() const =0 | HdStShaderCode | pure virtual |
ComputeHash(HdStShaderCodeSharedPtrVector const &shaders) | HdStShaderCode | static |
ComputeTextureSourceHash() const | HdStShaderCode | virtual |
GetMaterialTag() const | HdStShaderCode | virtual |
GetNamedTextureHandles() const | HdStShaderCode | virtual |
GetParams() const | HdStShaderCode | virtual |
GetPrimvarNames() const | HdStShaderCode | virtual |
GetShaderData() const | HdStShaderCode | virtual |
GetSource(TfToken const &shaderStageKey) const =0 | HdStShaderCode | pure virtual |
HdStLightingShader() (defined in HdStLightingShader) | HdStLightingShader | |
HdStShaderCode() (defined in HdStShaderCode) | HdStShaderCode | |
ID typedef (defined in HdStShaderCode) | HdStShaderCode | |
IsEnabledPrimvarFiltering() const | HdStShaderCode | virtual |
NamedTextureHandleVector typedef (defined in HdStShaderCode) | HdStShaderCode | |
SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix)=0 | HdStLightingShader | pure virtual |
UnbindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state)=0 | HdStShaderCode | pure virtual |
~HdStLightingShader() (defined in HdStLightingShader) | HdStLightingShader | virtual |
~HdStShaderCode() (defined in HdStShaderCode) | HdStShaderCode | virtual |