A set of rendering parameters used among render passes. More...
Public Member Functions | |
HDST_API | HdStRenderPassState (HdStRenderPassShaderSharedPtr const &shader) |
HDST_API void | Prepare (HdResourceRegistrySharedPtr const &resourceRegistry) override |
Schedule to update renderPassState parameters. More... | |
HDST_API void | Bind () |
XXX: Bind and Unbind set. More... | |
HDST_API void | Unbind () |
HD_API void | SetResolveAovMultiSample (bool state) |
If set to true (default) and the render pass is rendering into a multi-sampled aovs, the aovs will be resolved at the end of the render pass. More... | |
HD_API bool | GetResolveAovMultiSample () const |
HDST_API void | SetLightingShader (HdStLightingShaderSharedPtr const &lightingShader) |
Set lighting shader. More... | |
HdStLightingShaderSharedPtr const & | GetLightingShader () const |
HDST_API void | SetRenderPassShader (HdStRenderPassShaderSharedPtr const &renderPassShader) |
renderpass shader More... | |
HdStRenderPassShaderSharedPtr const & | GetRenderPassShader () const |
HDST_API void | SetUseSceneMaterials (bool state) |
scene materials More... | |
bool | GetUseSceneMaterials () const |
HDST_API HdStShaderCodeSharedPtrVector | GetShaders () const |
returns shaders (lighting/renderpass) More... | |
HDST_API size_t | GetShaderHash () const |
HD_API void | SetCameraFramingState (GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix, GfVec4d const &viewport, ClipPlanesVector const &clipPlanes) |
Camera setter API Option 1: Specify matrices, viewport and clipping planes (defined in camera space) directly. More... | |
HDST_API HgiGraphicsCmdsDesc | MakeGraphicsCmdsDesc (const HdRenderIndex *) const |
Public Member Functions inherited from HdRenderPassState | |
HD_API void | SetOverrideColor (GfVec4f const &color) |
Set an override color for rendering where the R, G and B components are the color and the alpha component is the blend value. More... | |
const GfVec4f & | GetOverrideColor () const |
HD_API void | SetWireframeColor (GfVec4f const &color) |
Set a wireframe color for rendering where the R, G and B components are the color and the alpha component is the blend value. More... | |
const GfVec4f & | GetWireframeColor () const |
HD_API void | SetMaskColor (GfVec4f const &color) |
const GfVec4f & | GetMaskColor () const |
HD_API void | SetIndicatorColor (GfVec4f const &color) |
const GfVec4f & | GetIndicatorColor () const |
HD_API void | SetPointColor (GfVec4f const &color) |
Set a point color for rendering where the R, G and B components are the color and the alpha component is the blend value. More... | |
const GfVec4f & | GetPointColor () const |
HD_API void | SetPointSize (float size) |
Set the point size for unselected points. More... | |
float | GetPointSize () const |
HD_API void | SetPointSelectedSize (float size) |
Set the point size for selected points. More... | |
float | GetPointSelectedSize () const |
HD_API void | SetLightingEnabled (bool enabled) |
XXX: Hacky way of disabling lighting. More... | |
bool | GetLightingEnabled () const |
HD_API void | SetClippingEnabled (bool enabled) |
bool | GetClippingEnabled () const |
HD_API void | SetCameraAndFraming (HdCamera const *camera, CameraUtilFraming const &framing, const std::pair< bool, CameraUtilConformWindowPolicy > &overrideWindowPolicy) |
Camera setter API. More... | |
HdCamera const * | GetCamera () const |
Get camera. More... | |
const CameraUtilFraming & | GetFraming () const |
Get framing information determining how the filmback plane maps to pixels. More... | |
const std::pair< bool, CameraUtilConformWindowPolicy > & | GetOverrideWindowPolicy () const |
The override value for the window policy to conform the camera frustum that can be specified by the application. More... | |
HD_API CameraUtilConformWindowPolicy | GetWindowPolicy () const |
The resolved window policy to conform the camera frustum. More... | |
HD_API void | SetCameraAndViewport (HdCamera const *camera, GfVec4d const &viewport) |
Camera setter API The view, projection and clipping plane info of the camera will be used. More... | |
HD_API GfMatrix4d | GetWorldToViewMatrix () const |
Camera getter API. More... | |
HD_API GfMatrix4d | GetProjectionMatrix () const |
It is expected that an HdCamera was specified that has physically based attributes. More... | |
GfVec4f const & | GetViewport () const |
Only use when clients did not specify a camera framing. More... | |
HD_API ClipPlanesVector const & | GetClipPlanes () const |
GfMatrix4d | GetCullMatrix () const |
HD_API void | SetAovBindings (HdRenderPassAovBindingVector const &aovBindings) |
Set the attachments for this renderpass to render into. More... | |
HD_API HdRenderPassAovBindingVector const & | GetAovBindings () const |
HD_API void | SetAovInputBindings (HdRenderPassAovBindingVector const &aovBindings) |
Set the AOVs that this renderpass needs to read from. More... | |
HD_API HdRenderPassAovBindingVector const & | GetAovInputBindings () const |
HD_API void | SetUseAovMultiSample (bool state) |
Returns true if the render pass wants to render into the multi-sample aovs. More... | |
HD_API bool | GetUseAovMultiSample () const |
HD_API void | SetCullStyle (HdCullStyle cullStyle) |
HD_API HdCullStyle | GetCullStyle () const |
HD_API void | SetAlphaThreshold (float alphaThreshold) |
float | GetAlphaThreshold () const |
HD_API void | SetTessLevel (float level) |
float | GetTessLevel () const |
HD_API void | SetDrawingRange (GfVec2f const &drawRange) |
GfVec2f | GetDrawingRange () const |
GfVec2f | GetDrawingRangeNDC () const |
HD_API void | SetDepthBiasUseDefault (bool useDefault) |
bool | GetDepthBiasUseDefault () const |
HD_API void | SetDepthBiasEnabled (bool enabled) |
bool | GetDepthBiasEnabled () const |
HD_API void | SetDepthBias (float constantFactor, float slopeFactor) |
HD_API void | SetDepthFunc (HdCompareFunction depthFunc) |
HdCompareFunction | GetDepthFunc () const |
HD_API void | SetEnableDepthMask (bool state) |
HD_API bool | GetEnableDepthMask () |
HD_API void | SetEnableDepthTest (bool enabled) |
HD_API bool | GetEnableDepthTest () const |
HD_API void | SetStencil (HdCompareFunction func, int ref, int mask, HdStencilOp fail, HdStencilOp zfail, HdStencilOp zpass) |
HdCompareFunction | GetStencilFunc () const |
int | GetStencilRef () const |
int | GetStencilMask () const |
HdStencilOp | GetStencilFailOp () const |
HdStencilOp | GetStencilDepthFailOp () const |
HdStencilOp | GetStencilDepthPassOp () const |
HD_API void | SetStencilEnabled (bool enabled) |
HD_API bool | GetStencilEnabled () const |
HD_API void | SetLineWidth (float width) |
float | GetLineWidth () const |
HD_API void | SetBlend (HdBlendOp colorOp, HdBlendFactor colorSrcFactor, HdBlendFactor colorDstFactor, HdBlendOp alphaOp, HdBlendFactor alphaSrcFactor, HdBlendFactor alphaDstFactor) |
HdBlendOp | GetBlendColorOp () |
HdBlendFactor | GetBlendColorSrcFactor () |
HdBlendFactor | GetBlendColorDstFactor () |
HdBlendOp | GetBlendAlphaOp () |
HdBlendFactor | GetBlendAlphaSrcFactor () |
HdBlendFactor | GetBlendAlphaDstFactor () |
HD_API void | SetBlendConstantColor (GfVec4f const &color) |
const GfVec4f & | GetBlendConstantColor () const |
HD_API void | SetBlendEnabled (bool enabled) |
HD_API void | SetAlphaToCoverageEnabled (bool enabled) |
bool | GetAlphaToCoverageEnabled () const |
HD_API void | SetColorMaskUseDefault (bool useDefault) |
bool | GetColorMaskUseDefault () const |
HD_API void | SetColorMasks (std::vector< ColorMask > const &masks) |
std::vector< ColorMask > const & | GetColorMasks () const |
A set of rendering parameters used among render passes.
Parameters are expressed as GL states, uniforms or shaders.
Definition at line 56 of file renderPassState.h.
HDST_API void Bind | ( | ) |
XXX: Bind and Unbind set.
/restore the following GL state. This will be reworked to use Hgi in the near future. Following states may be changed and restored to the GL default at Unbind(). glEnable(GL_BLEND); glEnable(GL_CULL_FACE); glEnable(GL_POLYGON_OFFSET_FILL) glEnable(GL_PROGRAM_POINT_SIZE); glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) glEnable(GL_DEPTH_TEST); glEnable(GL_STENCIL_TEST); glPolygonOffset() glBlend*() glColorMask() glCullFace() glDepthFunc() glDepthMask() glLineWidth() glStencilFunc() glStencilOp()
HDST_API HdStShaderCodeSharedPtrVector GetShaders | ( | ) | const |
returns shaders (lighting/renderpass)
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overridevirtual |
Schedule to update renderPassState parameters.
e.g. camera matrix, override color, id blend factor. Prepare, called once per frame after the sync phase, but prior to the commit phase.
Reimplemented from HdRenderPassState.
HD_API void SetCameraFramingState | ( | GfMatrix4d const & | worldToViewMatrix, |
GfMatrix4d const & | projectionMatrix, | ||
GfVec4d const & | viewport, | ||
ClipPlanesVector const & | clipPlanes | ||
) |
Camera setter API Option 1: Specify matrices, viewport and clipping planes (defined in camera space) directly.
HDST_API void SetLightingShader | ( | HdStLightingShaderSharedPtr const & | lightingShader | ) |
Set lighting shader.
HDST_API void SetRenderPassShader | ( | HdStRenderPassShaderSharedPtr const & | renderPassShader | ) |
renderpass shader
HD_API void SetResolveAovMultiSample | ( | bool | state | ) |
If set to true (default) and the render pass is rendering into a multi-sampled aovs, the aovs will be resolved at the end of the render pass.
If false or the aov is not multi-sampled or the render pass is not rendering into the multi-sampled aov, no resolution takes place.
HDST_API void SetUseSceneMaterials | ( | bool | state | ) |
scene materials