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UsdMayaPointBasedDeformerNode Class Reference

Maya deformer that uses the points of a UsdGeomPointBased prim to deform the geometry. More...

Inherits MPxDeformerNode.

Public Member Functions

PXRUSDMAYA_API MStatus deform (MDataBlock &block, MItGeometry &iter, const MMatrix &mat, unsigned int multiIndex) override
 

Static Public Member Functions

static PXRUSDMAYA_API void * creator ()
 
static PXRUSDMAYA_API MStatus initialize ()
 

Static Public Attributes

static PXRUSDMAYA_API const MTypeId typeId
 
static PXRUSDMAYA_API const MString typeName
 
static PXRUSDMAYA_API MObject inUsdStageAttr
 
static PXRUSDMAYA_API MObject primPathAttr
 
static PXRUSDMAYA_API MObject timeAttr
 

Detailed Description

Maya deformer that uses the points of a UsdGeomPointBased prim to deform the geometry.

This deformer node can be used to deform Maya geometry to match the points of a UsdGeomPointBased prim. It takes as input a stage data object (which can be received from a connection to a USD stage node), the prim path to a UsdGeomPointBased prim in the stage data's stage, and a time sample. When the deformer runs, it will read the points attribute of the prim at that time sample and use the positions to modify the positions of the geometry being deformed.

Definition at line 66 of file pointBasedDeformerNode.h.


The documentation for this class was generated from the following file: