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colorSpace.h
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1 //
2 // Copyright 2018 Pixar
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4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
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24 #ifndef PXRUSDMAYA_COLORSPACE_H
25 #define PXRUSDMAYA_COLORSPACE_H
26 
28 
29 #include "usdMaya/api.h"
30 
31 #include "pxr/pxr.h"
32 
33 #include "pxr/base/gf/gamma.h"
34 
35 PXR_NAMESPACE_OPEN_SCOPE
36 
40 namespace UsdMayaColorSpace
41 {
42 
61 PXRUSDMAYA_API
62 bool
64 
67 template <typename T>
68 T
69 ConvertLinearToMaya(const T& linearColor)
70 {
71  return IsColorManaged() ? linearColor : GfConvertLinearToDisplay(linearColor);
72 }
73 
75 template <typename T>
76 T
77 ConvertMayaToLinear(const T& mayaColor)
78 {
79  return IsColorManaged() ? mayaColor : GfConvertDisplayToLinear(mayaColor);
80 }
81 
82 }; // UsdMayaColorSpace
83 
84 PXR_NAMESPACE_CLOSE_SCOPE
85 
86 #endif
87 
T ConvertMayaToLinear(const T &mayaColor)
Converts a Maya color space into a linear color.
Definition: colorSpace.h:77
GF_API GfVec3f GfConvertDisplayToLinear(const GfVec3f &v)
Given a vec, v, representing an RGB(A) color in the system&#39;s display gamma space, return an energy-li...
PXRUSDMAYA_API bool IsColorManaged()
Returns true if we treat colors from Maya as linear colors.
T ConvertLinearToMaya(const T &linearColor)
Converts a linear color into the appropriate Maya color space as determined by the above IsColorManag...
Definition: colorSpace.h:69
GF_API GfVec3f GfConvertLinearToDisplay(const GfVec3f &v)
Given a vec, v, representing an energy-linear RGB(A) color, return a vec of the same type converted t...