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defaultResolverContext.h
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1 //
2 // Copyright 2018 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
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24 #ifndef PXR_USD_AR_DEFAULT_RESOLVER_CONTEXT_H
25 #define PXR_USD_AR_DEFAULT_RESOLVER_CONTEXT_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/ar/api.h"
32 
33 #include <string>
34 #include <vector>
35 
36 PXR_NAMESPACE_OPEN_SCOPE
37 
64 {
65 public:
67  ArDefaultResolverContext() = default;
68 
72  AR_API ArDefaultResolverContext(const std::vector<std::string>& searchPath);
73 
74  AR_API bool operator<(const ArDefaultResolverContext& rhs) const;
75  AR_API bool operator==(const ArDefaultResolverContext& rhs) const;
76  AR_API bool operator!=(const ArDefaultResolverContext& rhs) const;
77 
79  const std::vector<std::string>& GetSearchPath() const
80  {
81  return _searchPath;
82  }
83 
85  AR_API std::string GetAsString() const;
86 
87 private:
88  std::vector<std::string> _searchPath;
89 };
90 
91 AR_API size_t
92 hash_value(const ArDefaultResolverContext& context);
93 
94 inline std::string
96 {
97  return context.GetAsString();
98 }
99 
101 
102 PXR_NAMESPACE_CLOSE_SCOPE
103 
104 #endif // PXR_USD_AR_DEFAULT_RESOLVER_CONTEXT_H
AR_API std::string GetAsString() const
Return a string representation of this context for debugging.
Resolver context object that specifies a search path to use during asset resolution.
const std::vector< std::string > & GetSearchPath() const
Return this context&#39;s search path.
Macros for defining an object for use with ArResolverContext.
std::string ArGetDebugString(const Context &context)
Default implementation for providing debug info on the contained context.
#define AR_DECLARE_RESOLVER_CONTEXT(ContextObject)
Declare that the specified ContextObject type may be used as an asset resolver context object for ArR...
ArDefaultResolverContext()=default
Default construct a context with no search path.