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domeLightComputations.h
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2 // Copyright 2019 Pixar
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24 #ifndef PXR_IMAGING_HD_ST_DOME_LIGHT_COMPUTATIONS_H
25 #define PXR_IMAGING_HD_ST_DOME_LIGHT_COMPUTATIONS_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hd/computation.h"
30 
31 PXR_NAMESPACE_OPEN_SCOPE
32 
36 using HdSt_DomeLightComputationGPUSharedPtr =
37  std::shared_ptr<class HdSt_DomeLightComputationGPU>;
38 using HdStSimpleLightingShaderPtr =
39  std::weak_ptr<class HdStSimpleLightingShader>;
40 
53 class HdSt_DomeLightComputationGPU : public HdComputation {
54 public:
56  HDST_API
57  HdSt_DomeLightComputationGPU(
58  // Name of computation shader to use, also used as
59  // key when setting the GL name on the lighting shader
60  const TfToken & shaderToken,
61  // Lighting shader that remembers the GL texture names
62  HdStSimpleLightingShaderPtr const &lightingShader,
63  // Number of mip levels.
64  unsigned int numLevels = 1,
65  // Level to be filled (0 means also to allocate texture)
66  unsigned int level = 0,
67  float roughness = -1.0);
68 
69  HDST_API
70  void GetBufferSpecs(HdBufferSpecVector *specs) const override {}
71 
72  HDST_API
73  void Execute(HdBufferArrayRangeSharedPtr const &range,
74  HdResourceRegistry *resourceRegistry) override;
75 
79  int GetNumOutputElements() const override { return 0; }
80 
81 private:
82  const TfToken _shaderToken;
83  HdStSimpleLightingShaderPtr const _lightingShader;
84  const unsigned int _numLevels;
85  const unsigned int _level;
86  const float _roughness;
87 };
88 
89 
90 PXR_NAMESPACE_CLOSE_SCOPE
91 
92 #endif // PXR_IMAGING_HD_ST_DOME_LIGHT_COMPUTATIONS_H
virtual int GetNumOutputElements() const =0
Returns the size of its destination buffer (located by range argument of Execute()).
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
A central registry for resources.
virtual void Execute(HdBufferArrayRangeSharedPtr const &range, HdResourceRegistry *resourceRegistry)=0
Execute computation.
An interface class for GPU computation.
Definition: computation.h:52
virtual void GetBufferSpecs(HdBufferSpecVector *specs) const =0
Add the buffer spec for this computation into given bufferspec vector.